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OutholdNewsUpdate v0.1.0 - Rebalancing, new challenges and upgrades, leaderboards
Major update

Update v0.1.0 - Rebalancing, new challenges and upgrades, leaderboards

Outhold · published 3 Sep 2025, 09:48 UTC · build 19836988

All newsPlayers around this dateRead on Steam

The demo has just been updated to version v0.1.0, which introduces a huge amount of new additions and changes. This includes a couple new challenges on the existing levels, a few new build archetypes (including a new tower), and redesigned mechanics.

If you've already completed the demo once, we highly recommend giving it another playthrough to experience everything new. There are also leaderboards you can compete in for fastest initial level completion times.

Due to these big changes, we've unfortunately had to reset all save files, so any current progress will be wiped. We will do our best to not have to do this again in the future, and our plan is to let progress from the demo carry over to the full game (with some limitations on amount of tokens that you can bring with you).

Here's a list of changes in this patch:

  • The upgrade tree has been redesigned in various ways, and now includes "Milestone Upgrades" that stay enabled once a certain threshold of tokens has been reached.

  • A new type of challenge can now be unlocked, which gives you a unique objective to complete in each level.

  • Added a speedrun mode that can be enabled in settings. While this is active, the game will keep track of your total playtime for your current save, and you can compete against other players on the leaderboards to get the fastest initial completion time of each level.

  • The Early Spawn mechanic has been changed to be more intuitive and also more rewarding when used tactically.

  • A new Vulnerability status has been added.

  • A new "Burn" build archetype has been added to the upgrade tree.

  • A new "Bank Tower" can now be unlocked in the upgrade tree.

  • The Slow Tower is now called Pulse Tower, and has a couple of new upgrade branches to specialize into.

  • Added elite and boss versions of the Runner (triangle) enemy.

  • Added collection of anonymous gameplay data to help us balance the game. You can opt-out of this in the main menu, and we plan to remove this once we feel happy with the balancing.

  • Various visual, UX, and performance improvements.

  • Added some graphic options, and the option to disable the custom cursor.

  • Added macOS support.

We hope you enjoy this latest update, and don't be afraid to share any feedback you have in our Discord!

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Game update13 Apr 2026v1.1.8 - Bug FixesTwo small bug fixes: · Fixed a bug where Star Tokens were being inadvertently awarded for completing Token Limit challenges. · Fixed a bug where you could enter an Artifact Level before meeting the Star Token requirement.Game update1 Apr 2026v1.1.7Small bug fix update: · Fixed an issue that would cause tower slots to disappear when trying to build a towerIn-game event27 Mar 2026Update v1.1.6 - Bug Fixes and Performance ImprovementsHere comes an update with some performance improvements and bug fixes: · Updated the waves for the endless mode on level 2 to reduce sudden spikes in difficulty. · The enemy pathing system has been rewritten. Enemies will now split more evenly across maps with multiple paths, and move around corners more smoothly. This new system should also improve performance. · Fixed various bugs with the le…