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FrostrailNewsSummer Update & Gamescom
Community

Summer Update & Gamescom

Frostrail · published 12 Aug 2025, 13:54 UTC

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Hello everyone!

We have just returned to our desks from our summer holidays, and work continues on our less than summery game. 

Since our reveal in the spring, a lot of things have fallen into place with Frostrail, and we are eager to show you more of them a little later. Over the past months, the combat gameplay in particular has improved by leaps and bounds. We’ve spent a lot of time honing the feel of combat, adjusting animations, sounds and enemy mechanics to find the perfect mix of fantasy and realism. The Revenants are really angry now! We’ll write more about these enemies soon.

Another part of the game that has received a lot of attention recently are the visuals. Our art team has been hard at work creating a whole bunch of new assets like buildings, trees and everyday items. This has really improved the overall style and all the small details, and helped us home in on the atmosphere of desolation. We also have new weapon models to complement the combat improvements, and to help you stay alive in the harsh environment.

Additionally, we’ve revised the way we build locations in the world. Earlier in the development process, locations were largely built from premade assets by level designers. In other words, artists would create the building blocks, and level designers would make the levels with them.

This is still how it works with much of the world, but we’ve shifted our workflow a bit and had artists work more directly on key locations. This has allowed us to make the points of interest look a lot better, with more hand-drawn and hand-placed structures and clutter in them. We look forward to hearing what you think about the look and feel of exploration!

Next up for our team is preparing for a visit to Gamescom in Cologne, Germany. Keep your eyes peeled – there might be video snippets coming your way from the trip!

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