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Radical ZomboardingNewsDemo Update ver. 1.7.3+31063cd3
In-game event

Demo Update ver. 1.7.3+31063cd3

Radical Zomboarding · published 24 Jun 2025, 00:07 UTC

All newsPlayers around this dateRead on Steam

Hey again zomboarders!

As always, thank you all once again for taking the time to play the demo for Radical Zomboarding. I've made some changes as a direct result of your feedback, so I hope you enjoy it!

Here's the changelog for 6-23-25 (ver. 1.7.3+31063cd3):

Additions:

  • Lots and lots of zombies! To be exact, there are now ten times more zombies on the slope! Along with this, instead of spawning at the same spot every time, zombies now spawn at random locations on the main slope.

  • Boosting while on a rail now boosts your speed (sorry about that, should have been there to begin with)

Fixes:

  • Fixed an issue where holding the grab button THEN pressing a direction would not activate a grabbed trick

  • Fixed a rare issue where the player would wipe out if the player's head collided with a specific zombie giblet

  • Fixed an issue where the Explosive Entrance perk would give way too much mult (it was multiplying your multiplier instead of adding to multiplier)

  • Fixed an issue where the time added UI would not stack when earning multiple seconds of time

  • Fixed how airtime is calculated (would previously stop counting airtime while doing tricks, and also wouldn't count airtime until you were going down from a jump)

  • Fixed how Feathery Flip calculates the increased trick speed (1 + (number of empty slots * 0.25))

  • Fixed various performance bottlenecks relating to blood splatters and zombie LODs

  • Fixed(?) an issue where Chill Grind would continuously activate if you bailed while grinding

  • Fixed an issue where the player's aiming arm would stay outstretched while doing a chainsaw attack

Changes:

  • Changed the run start time from 180 seconds to 30 to account for the large number of zombies added to the slope. If you want to stay alive you better get shredding!

  • Made the timing for chainsaw attacks more lenient (from 0.4 seconds to 0.6 seconds)

  • Perks now have a small animation when they activate so you know which perk activated

  • Added an animated UI element that plays when earning cash

  • Moved a turret onto the main path so that it's easier to destroy

  • Debuffed Feathery Flip from adding 0.5 per empty slot to 0.25 as a result of fixing how it calculates the new trick speed

  • Jump Boots now give multiplier while in the air instead of when you land

  • Air Bud perk now doubles how high you go from doing a shotgun jump instead of allowing you to shoot twice mid-air

  • Reverting back to a standard versioning system (Major.Minor.Patch+LastCommitHash)


That's it for now! As always, thank you all for your suggestions and I hope you'll enjoy the next update!Until next time!

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In-game event18 Aug 2026Demo Update ver. 1.7.54+3425b24aHey again, zomboarders! As always, thank you for playing Radical Zomboarding! The response to the recent updates has been great, and again I sincerely appreciate everyone who has taken the time to play the demo, share feedback, and help make the game better. With that said, I am thrilled to announce something I’ve been looking forward to for a very long time: Radical Zomboarding now features th…In-game event14 Jul 2026Demo Update ver. 1.7.49+475e01c8Hey again zomboarders! As always, thank you for playing Radical Zomboarding! The hype update has gone over well and I thank each and every one of you for playing the demo and leaving feedback. It means a lot! Here's the changelog for 5-25-26 (1.7.48+9b553936): Changes · Some perks were changed: · Air Bud : Instead of increasing air lift by a certain percentage, grants a flat lift bonus so that…In-game event25 May 2026Demo Update ver. 1.7.48+9b553936Hey again zomboarders! As always, thank you for playing Radical Zomboarding! This is another major update. Several parts of the game have been reworked from the ground up to make runs faster, more exciting, and more rewarding for skilled play. The biggest change is the new "Hype" system which replaces the old start mult and run mult system. The old system was far too confusing to keep track of.…