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SatisfactoryNews1.1 Experimental Update v1.1.0.5
Game update

1.1 Experimental Update v1.1.0.5

Satisfactory · published 2 Jun 2025, 16:28 UTC · build 18699200

All newsPlayers around this dateRead on Steam

Hi Pioneers!

Hello again everyone, In case you missed the announcement video, 1.1 is soon leaving experimental so everyone will be able to try out the new content on the 10th of June

Watch on YouTube

In the meantime, here’s another patch as we get ready to prepare for the official release

If it’s your first time trying out the 1.1 Experimental, remember to BACKUP YOUR SAVE before you try it as there might be unexpected issues

If there’s some major issues you’re having that you think we should definitely address before release, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day

And remember, If the Experimental release turns out to be too unstable for you, you can always switch back to the default version of the game and restore your save game and continue enjoying Satisfactory as usual

See you all again soon <3

BUG FIXES

  • Fixed a bug where Splitters/Mergers could be sampled in order to teleport items across long distances without requiring to build belts in-between
  • Fixed an issue where the Personnel Elevator songs could not be changed while in Multiplayer
  • Potential crash fix for Shader related issue when closing the game
  • Fixed a crash on very old saves after the Reversed Lift fixes
  • Potential crash fix for cutting down trees with the Chainsaw
  • Fixed Personnel Elevator audio playing without power
  • Fixed Personnel Elevator audio lingering after dismantling
  • Fixed Splitter/Merger attached to ends of Conveyor Lifts not working when placed as part of a blueprint
  • Fixed build effect on Train Signals becoming stuck permanently by disallowing upgrading of Signals for now
  • Fixed Personnel Elevator entrance being built incorrectly when building one from top to bottom
  • Fixed Personnel Elevator music not syncing in Multiplayer
  • Fixed Signs being non-interactable when snapped to a Foundry
  • Fixed Blueprints not syncing correctly between players in Multiplayer

CONTROLLER

  • Fixed an issue with the Login Button for Epic Account not being correctly focused when using a controller
  • Fixed loss of focus when using Advanced Game Settings to Give Item after using the search function
  • Fixed Camera axis inversion having incorrect values when using a controller
  • Fixed Controller navigation not being focused on the Crash Site slot
  • Fixed options being affected by the thumbstick when not highlighted
  • Fixed text fields not allowing new text on Signs, Text is now fully selected when editing Signs for easier deletion
  • Added button prompts in UI for Copy Paste Settings on Extractors
  • Fixed inconsistencies when entering menus with DPAD Right and Thumbstick Right

UI

  • Improvements to text in the options menu
  • Re-arranged the new Accessibility menu
  • Fixed unintentional duplicate entries in the Options Menu

CONTROLLER QOL

  • Added a new setting “KBM Switch on Controller Disconnection” which will automatically switch the configuration back to Keyboard and Mouse when a Controller is disconnected or cannot be found
  • Added new “Hold to Zipline” option to toggle under Options > Controls > General
  • Added a button tooltip to know how to add a custom value in the Options menu entry fields
  • Space Elevator required items can now be looked up in the codex by selecting them and pressing Left Thumbstick Click

AUDIO

  • Tweaked ElevADA Voice Over behavior to make it feel more diegetic and more integrated into the world as the audio should now feel as if it is coming from the speaker in the Personnel Elevator

LOCALISATION

  • Updated community translated languages with the latest translations
  • Updated language completion rates
  • Fixed several bugs related to missing string tables and localisation issues
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