In this update, we’re diving into the kinds of characters you’ll meet: heroes, villains, and the unfortunate folks in between.
In GrimKeep, there’s a clear divide between the good guys and the bad guys. No grey morality or narrative twists to wrestle with, just a classic, grim showdown between light and dark. That doesn’t mean our characters are shallow, though. Each one carries weight, both in story and gameplay.
We’re breaking this down into three main categories:
For each, we’ll touch on both lore and mechanics.
Our playable heroes are reimaginings of famous Brothers Grimm fairy tale characters, now older, wearier, and shaped by years of hardship since their original tales ended.
They might go by new names, and many carry the emotional or physical scars of what’s happened since "happily ever after."
We're keeping the narrative light, but meaningful. Think iceberg storytelling, what’s above the surface is just a glimpse, with more implied beneath. Through visual design, item descriptions, and snatches of dialogue, you’ll get hints of a life lived.

Sketches and final art of the character portrait of Red
Mechanically, our player characters are designed to:
To support this, each character will likely have:
For example, a character with low starting health might begin with a powerful item or score higher on certain combo types. We know this might sound a bit abstract without a full look at how the game plays, but bear with us! That day is coming.
This is less of a traditional category. What we’re calling “NPCs” are really Encounters, weird and sometimes dangerous interactions you'll find across the city.
Some civilians are still out there, hiding, surviving, and maybe a little... off. They're probably not the friendly neighborhood type anymore, but talking to them might reveal glimpses into the strange world of GrimKeep.
These NPCs show up through encounter events where you'll be offered choices, some straightforward, others more of a gamble. Think dialogue options or event cards. There’s no guarantee these situations will go in your favor. GrimKeep isn’t a world where good intentions always lead to good outcomes.
Something foul seeps out from Castle GrimKeep. It warps everything, humans, animals, even objects. There’s no plan behind the madness. Just cruel, senseless transformation.
Enemies in GrimKeep are grotesque parodies of their former selves. A butcher might become a hulking beast wielding meat cleavers; a seamstress may stitch herself into something monstrous. And when they kill, they drag their victims back to the castle.

You’ll face these enemies in turn-based combat. Here's how that works:
For example, if they’re prepping to defend, it might be a good time to trigger a healing combo or buff.
That’s it for now on characters in GrimKeep!
We’re excited to show more soon, especially once we can reveal how all of this plays out in the game.