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KIBORG: DescentNewsAnother Great Patch
In-game event

Another Great Patch

KIBORG: Descent · published 30 May 2025, 22:18 UTC · build 18680566

All newsPlayers around this dateRead on Steam

🛠️ Patch Notes


🎮 Steam Deck Verified!

Kiborg is now officially Steam Deck Verified!
To achieve this milestone, we’ve significantly improved the Steam Deck interface and enhanced text readability throughout the game.

🐞 Major Bug Fix


Fixed a critical bug that caused the game to crash when pressing "Play Game." Enjoy a smoother experience!

⚡ Balance Changes

Blur

  • Secondary stats now provide more speed: 5% → 10%
  • Fire damage bonus from attack chain increased: 0.1% → 0.3%
  • Slow motion from Blur Spine reduced: 40/50/60/70% → 20/25/30/40%
  • Attack chain duration bonus from major synergy increased: +1s → +3s

Fenrir

  • Altars now count all deaths in the zone.

Gunslinger

  • Knives from the left hand now travel farther, no longer getting stuck mid-air, and reliably fly toward walls.

Source

  • Source implants now grant stronger bonuses when combined with other implants.
  • Increased ally damage.
  • Implant base bonus to ally level increased: 1 → 2.

Thundergod

  • Thunderstorm Attractor augmentation now summons lightning instead of just buffing it.
  • Free Spark now has a new effect: Restores 10% of battery after killing an enemy.

Remedium

  • Removed health bonus from Remedium secondary stats.
  • Right Hand poison buildup from attacks increased: 10 → 40
  • Left Hand poison buildup from blocking increased: 20 → 40


Dev Comment: Remedium was too tanky without meaningful early-game damage options. These changes provide more offensive tools earlier in the game.

Guardian

  • Removed the outdated part of the minor synergy:
    “You receive positive status effects of your allies, while allies receive yours.”
  • New major synergy effect:
    Each shield increases melee damage by 1%. This bonus increases by 1% per shield.


Dev Comment: These changes remove outdated effects and introduce much-needed late-game damage scaling for the set.

Sovereign

  • Swapped the effects of the minor and major synergies.

⚔️ Combat


Dash attack damage reduced.
Combo attack damage increased for:

  • Ankhil
  • Balmung
  • Gáe Bolg
  • Gan Jiang
  • Mjölnir
  • Kusanagi


Dev Comment: We want to keep dash attacks primarily as movement tools while rewarding players for engaging in close combat and executing combos.

👾 Enemies

  • Disabled Loader’s gravity pull attack to prevent softlocks.
  • Chemist explosion now has a trigger chance; radius and timing adjusted.
  • Incubator projectile now travels faster, but is less magnetic to targets.

🛠️ Weapon Mods


Death Bonus effect reduced: 3% → 1%
Fortune Matrix nerfed: 0.25/0.5/0.75/1% per token → 0.1/0.2/0.3/0.4%
Disabled the following melee mods:

  • Awaken Rage
  • Awaken Defense
  • Awaken Blood
  • Awaken Life
  • Awaken Symbiosis
  • Transcend Rage
  • Transcend Defense
  • Transcend Blood
  • Transcend Life
  • Transcend Symbiosis


Dev Comment: These mods cluttered loot drops and had minimal impact. Disabling them improves the overall quality of high-rarity weapons.

⚠️ Traps

  • Laser: lasts longer, moves slower, deals more damage.
  • Flamethrower: duration increased.
  • Hand trap: more accurate, hits for longer.


Dev Comment: These changes improve clarity and fairness when dealing with traps.

🔧 Other Changes

  • Implant primary stats (such as shields from Guardian or energy from Thundergod) are now unlocked from the beginning of the game.
  • Ammo Drops perk is nerfed: 15 ammo → 10 ammo
  • Enemy level increased in stages 2 and 3 on difficulties 6 and 7
  • Smoothed difficulty curve between floor 1 end and floor 2 middle
  • The Second Wind super attack is now locked until the beginning of the first fight
  • Russian Roulette can no longer kill the player and now leaves them at 1 health instead
  • Safe rewards adjusted:
    - Tokens: 150 → 120
    - Ammo: 150 → 100
  • Player now repels allies when moving
  • Increased max FOV for ultra-wide screens
  • New UI for the start and end of combat animations
  • Soldiers now have an alternative model

🎬 Animations

  • Updated block-break animations for several enemies
  • Tweaked knife attack animations
  • New dismemberment death animations
  • Updated animation for Agent Fenrir
  • Improved asteroid visuals and animation
  • Polished heavy sword animations
  • Updated Lancer visual effects

🧰 Fixes

  • Fixed damage types for Generator Protocol, Golden Rod, and Thunderdome augmentations
  • Fixed Thunderdome math calculations
  • Fixed critical hits on heavy hitters
  • Fixed Prevention Wearout weapon mod
  • Fixed several localization bugs
  • Fixed spike dodge behavior
  • Whisper Arena intro lighting now only plays once
  • Prevented players from getting stuck on traps
  • Fixed secondary explosions from Ki Explosion harming allies
  • Trap decals now properly appear beneath traps
  • Ammo on Demand perk no longer drops duplicate boxes
  • Fixed an issue where the suicide bot loader could use gravity pull
  • Fixed Mine Launcher spawning all mines in one place
  • Fixed an issue that prevented the Long-Term Investment mutation from appearing at the beginning of the run.
More from KIBORG: Descent

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