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BlobunNews020725 Blobun Patch
Game update

020725 Blobun Patch

Blobun · published 8 Feb 2025, 00:02 UTC

All newsPlayers around this dateRead on Steam

​🦊Howdy! Coming at you today with a patch build to Blobun which fixes bugs that were found with the demo, as well as adding some features which were requested. (Note: There's more features that have been requested, but we chose to go with the easiest/most important ones first.) Make sure you're playing 20250207 to get these updates! (you can see the major build number on the title screen, in the bottom left corner.)

Here are the patch notes:

===== NEW =====

  • You may now hold the undo button to undo faster, rather than having to press it for each undo.
  • Added an option that prevents you from overlapping your own slime trail by treating it as if it were a solid wall.
  • (Note: We were gonna add this anyways, but multiple people requested it so we fast tracked it.)
  • Added a Controls screen to the pause menu during gameplay (this shows whatever you last used, so will switch between gamepads and keyboard.)

===== IMPROVED =====

  • The animation for when you get a Speedrun Medal in a puzzle has been greatly improved.
  • The amount of time you have to hold down the button to restart/skip a puzzle has been reduced from 1 second to half a second.

===== CHANGED =====

  • Removed the "Exit to Desktop" function from the pause screen, as the pause menu was getting pretty packed.
  • Changed the formatting of the pause menu some. Now it's left aligned, and there's icons on each menu item.
  • "Gameplay Options" have been split into two menus. Now, visual related options can be found under the new "Game Visuals" menu on the options main page.

===== BUG FIXES =====

  • Fixed a bug where you couldn't click on a tile directly adjacent to Stephanie in any direction if there were any tiles directly next to her that would block her movement.
  • Removed a debug message that popped up when you pressed 1 (!) on the keyboard. We often bind debug stuff to this key and forget to take it out again though, so maybe in the future there will be something else we leave behind?
  • Fixed the "60hz" message showing up on the story sequence when texture decompression doesn't happen fast enough.


Thank you everyone who's played the demo so far! People have really liked it, and we're happy 💚

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