Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
VOINNewsUpdate #1 (Version 0.1.5) is now live
In-game event

Update #1 (Version 0.1.5) is now live

VOIN · published 4 Feb 2025, 16:04 UTC

All newsPlayers around this dateRead on Steam

Lightnings,
Update #1 (Version 0.1.5) is now live.

I have spent most of the time refactoring several systems under the hood to make it easier to add future content, so this update will be light on content, but I am almost done with engine-related work, so further progress will be faster and much more noticeable.

Behold the patch notes of the Update #1 (Version 0.1.5) below.
Note: ⚡ indicates changes inspired by the community!

Additions 🆕

  • The difficulty level affecting the chance of encountering Brutal and Terrifying enemies (Enormity) has been implemented and can now be adjusted.
  • Brutal and Terrifying versions of enemies inherit random abilities, like the ability to conjure and throw boulders or the ability to spawn shadow clones.
  • Choosing the level to explore can now be done by selecting the location on a giant planet's miniature at Amarict.
  • New monster type: Magma Golem, a menacing opponent that can be encountered deep underground.
  • ⚡ Added an option to automatically pick up items based on their rarity.
  • ⚡ Added a toggle for subtitles.
  • ⚡ Added a toggle for HUD crosshair.
  • ⚡ Added options to scale HUD, Damage Numbers, Enemy Healthbars, Subtitles and Crosshair.
  • ⚡ Added a slider to control the camera's side tilt power.
  • Added a slider to control the game's speed.

Changes 🔄

  • ⚡ Difficulty levels now affect the amount of received Ichor and the chance of encountering higher rarity items.
  • Most status effects decrease faster depending on the number of stacks.
  • Calling the portal back to Amarict now requires holding down the input key, instead of triggering instantly, to avoid situations where you didn't mean to do that.
  • ⚡Added unique visual and sound effects for Black Razor's Sudden Death ability.

Rebalances ⚖️

  • ⚡ Bonus to the amount of received Ichor is added to the list of possible Satiety enchants.
  • ⚡ The speed at which Satiety level drops was decreased by half.
  • The luck attribute was rebalanced to maintain Primeval items being relatively rare, even at high luck. For example, with 100 luck roughly 10% of dropped items will be Primeval, with 200 luck — 20%, etc.
  • Player levels and Ichor requirements to level up were rebalanced to prepare for the upcoming addition of talent trees. The cost of levelling up now scales up to level 100, which is the new level cap.
  • Each level-up now increases all characters' damage output by 3% instead of 5%.

Bug fixes 🐛

  • The fatal crash caused by Hags summoning monsters has been fixed (I think). Let me know if you are still experiencing this.
  • Lags and hitches in Necrosever are completely eliminated.
  • Monster spawners now save and load all data properly; spawns are consistent between level changes.
  • Fleshsmith Rogorog's voice lines are now affected by the volume settings.

Engine changes 🚗


(the majority of development time was spent here)

  • The way monsters are defined in-engine and the way spawners work were completely remade to make it much easier and quicker to add new content in future.
  • The game's flow system has also been completely remade to make it easier to add quests, dialogues, achievements and other features in the future. It is currently being used for the tutorial sequence.


Even though this is not the "Thunderborn" update mentioned in the roadmap, it contains the first batch of its content: new difficulty settings (and rewards), enemy affixes, enemy type, bug fixes, and rebalances.

Thank you for sharing your wisdom in the comments sections, Steam forums, and on our sacred Discord server. Please keep on sharing your feedback and let the cleansing continue.

Follow VOIN on Social Media:

  • Threads
  • Bluesky
  • X
  • Discord
  • YouTube
More from VOIN

Other announcements

All news
Game update17 Jun 2026Hotfix (Version 0.5.0.57)Lightnings, a new Hotfix is now live for VOIN, providing various bug fixes and small improvements for the game. Please keep on sharing your thoughts and feedback, as well as Steam reviews, as they help me forge a better experience for you in VOIN. Changes 🔄 · The journal entry for a completed quest is now more obvious. Rebalances ⚖️ · The 'Head Hunting' augment now applies 'Sharpened' upon kil…Game update16 Jun 2026Hotfix (Version 0.5.0.56)Lightnings, a new Hotfix is now live for VOIN, providing various bug fixes for the game. · Fixed the issue with Sedogor being stuck after the first two lines. You can now progress through the arena. · Fixed the issue with Ichor from your corpse doubling upon being picked up. Upon death, you no longer drop Ichor. · Fixed the issue where Standing Waves from Oscillating Runes could be hit by the p…Major update15 Jun 2026Inferno Update has arrivedVindicators, Inferno Update (Version 0.5.0) has arrived. The ground trembles and melts beneath your feet. A new force has awakened. Elemental fire itself has been summoned to aid you in cleansing the land of HER abominations and twisted magic. Inferno is the new major update for VOIN, introducing enemy swarms , rebalanced difficulty levels , a new massive dungeon , new items , and many other im…