
New patch 0.1.50 is out on Steam adding support for Stealth and Plants :)
Huge thanks to @IHSB15 @jwilliamjames @synesthesia for brainstorming new ideas and balance changes :heart:
New:
Updated a lot of descriptionsNew questionnaire features: dropdown/free form text for patch feedbackNew setting for image quality when images are small, reducing RAM usage (hovering will show the full resolution)Updated screens: title, hero select, vs., treasure select, finish game, loadingNew character shape, item shape and treasure frameNew appear animations for some cardsNew item: Rainbow Scale. 0/0 Level 3, 3 gold. Aura: I have +0/1 for every different type on your starting board.New item: Rainbow Fish. 1/10 Level 5, 5 gold. I gain +2/2 when you buy a character with a type you don't have.Bronze Shield (Level 3 0/5 3 gold shield): removed (replaced by Rainbow Scale).Metal Tower Shield (Level 5 5/14 5 gold shield): removed (replaced by Rainbow Fish).Beast lore addition:
Cursed Rose -> Crystal Lotus.New item: Cursed Rose. 0/2 Level 2 item. 0 gold, 1 mana (doesn't appear in shop). When my Wearer dies, I lose 1 hp forever. When I reach 0 hp, I am destroyed permanently. I sell for 0 gold.The Beast changed to: On Buy: add my Rose to the shop. Quest: Buy 4 Royals or Furniture. Odyssey. When you turn me good and my Rose is safe, I transform into Beast Prince.Stealth rework:
Dark Twig. 25/10 Level 6 Neutral Shadow Plant. Stealth. Unyielding. Sunbathing Entrance: I transform into Light Twig for the fight. Entrance: Give the enemy in my slot Stealth for the fight. Before one of your characters attacks out of Stealth, give them and me +50% of their attack for the fight.New character: Light Twig (doesn't apper in shop). 25/10, Level 6 Neutral Holy Plant. Unyielding. Aura: I receive +100% health from Sunlight.Shadowlord Mustang. 10/10 Level 6 Evil Shadow Animal. Stealth. Sunbathing Entrance: I transform into Sunlord Mustang for the fight. Entrance: For every Stealth character on your and the enemy's board, give your Stealth characters +2/2 plus 3% of my stats for the fight.New character: Sunlord Mustang (doesn't apper in shop). 10/10, Level 6 Good Holy Animal. Entrance: Give your board Sunlight 8 plus 1 for every 2 Stealth instances you had on your board this game.Additional spell effects based on types:
Knight's Oath added: If they are Royal, add a free Short Sword to the shop.Endurance Potion added: If they are a Dwarf, increase my buff by +2/2 for every item they have.Fresh Milk added: If they are an Animal or Farmer, give them 25% Preserve for next fight.Star Powder added: If they are a Fairy, gain 1 mana.Hearty Stew added: If they are a Farmer, give them 10% Preserve permanently.Size Potion added: If they are a Plant, give their slot Sunlight 2 for the next fight.New art:
Book Mage by PulsarX StudioHappy Snowball by Carol_twtvSupply Cabinet by Ruang Sempit art studioBalance:
When tripling a character with a "for every X I saw you do" ability, the counter is the maximum not the sum (since it's the max the new unit has seen). This affects new Apollo, Dracula and Merlin.Wayward Sisters + Core Fusion now only destroys 1 character.Hellhound Squeaks added: Your Evil Animals Preserve 10%.Count Dracula: 12 -> 15 times.Apollo changed to: Entrance: Give my row Sunlight 5 plus 3 for every 2 Plants and Mages I saw you buy. When you buy a Plant or Mage, cast Light of Dawn once.Sagi: buff 100% -> 150%Silver Dagger -> Oni Katana and changed to: Aura: Your character in position 1 has +10/0 and "Slay: Increase Oni Katana's buff by 1/0".Ares Helmet -> Enchanted Briar Shield and changed to: Aura: Your character in position 1 has +0/11 and when they survive damage twice in one fight, increase my buff by 0/1.Shooting Star: reworded as a Dying Breath.Moonlight Greatsword: now applies to the whole boardFixes:
Fixed double quest characters being able to appear from Cricket, Weird Compass, Lizard RecruiterFixed mid-fight Dracula aura increase being too large and causing a desync.Fixed The Rock not continuing to trigger if you are not Sisyphus anymoreFixed Triton + Wish for Life not counting royal monsters for the entranceFixed the spell when hovering a character being interactableFixed picking Adventurer as initial hero not workingFixed Tinkerbell quest not updating on buying characters