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Rocket RatsNews1.2.0 | Upgrades Collection, Character, Upgrades and Quality of Life Changes
In-game event

1.2.0 | Upgrades Collection, Character, Upgrades and Quality of Life Changes

Rocket Rats · published 22 Dec 2024, 20:46 UTC

All newsPlayers around this dateRead on Steam

General Update


- Added a menu option to disable automatic pause when tabbed out;
- Added a menu option to restart a run;
- You can now see the enemy health increase and enemy speed increase in the stats menu along with your stat increases;
- You can now see the shot number increase in the stats menu;
- Now the game will teach you how to show game stats for the first time;
- Added an achievement when you unlock all the achievements.

Waves 30+


- Number of cheese necessary between waves decreased from 800 to 250;
- Enemy health and speed scaling decreased, and scale changed from linear to exponential.

Characters

Mr. Shock


- Your lightning damage is increased by 100% (was 20%);
- Every 15th hit to an enemy increases your lightning damage by 1% (was Every 25th enemy killed increases your lightning damage by 1%).

Upgrades


- Gear Upgrades can now be collected in multiple quantities (before that, whenever you got a Gear Upgrade it would no longer show up any of the other Gear Upgrades).
- Rare Upgrades are now named;
- Rare Upgrades are now easier to find;
- Combo Upgrades now have a unique card background and sound effect when showing up;

- Curse III: Whenever you take damage or dodge, you inflict curse on all enemies nearby (now also spreads curse when successfully dodging);
- Health V: Every 200th enemy killed heals you by 0.5 hearts (now only counts down enemies when not full on health);
- Critical V: Hitting a critical shot empowers your next attack with a 60% increased critical damage (no longer caps at 1000% and swapped with Critical VII);
- Critical VII: Whenever a shot kills an enemy with a critical hit, it increases your next attack's shot number by 1 (swapped with Critical V);
- Overload: Increases all damage sources by 100% (was Increases all damage sources by 40%, and now also increases curse damage).

Bug Fixes


- Fixed and issue where fully upgrading one skill tree then buying a single skill from other skill trees would incorrectly prompt you with an achievement;
- Fixed an issue where the game could crash when choosing upgrades with the arrow keys on the keyboard.

Dev Notes


One of the most asked additions is finally here, which is an Upgrade Collection to see whichever upgrades are left for The Collector achievement. Aside from that, these are mostly a bunch of changes of quality life to make the experience better, a bit of balancing where it was needed, adjustments to the Waves beyond 30 that felt too frustrating way too quickly.

I also felt like adding an achievement to have all achievement was a good idea so whenever we have Profile Features available for the game you'll be able to show it off on your profile. If you already have all the achievements and is missing this one, you just have to open the game and it should pop off.

I hope you folks enjoy it. I've been having a blast from the amount of love I've been receiving from you all playing the game so I felt the need to make this update live ASAP.

More from Rocket Rats

Other announcements

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