Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
StoneshardNewsHotfix 0.9.4.16 - Changelog
Game update

Hotfix 0.9.4.16 - Changelog

Stoneshard · published 10 Apr 2026, 18:41 UTC · build 22735109

All newsPlayers around this dateRead on Steam

FIXES

  • Fixed “Ball Lightning” being castable through certain walls.

  • Fixed “Long Shot” still reducing the number of “Suppression” stacks when hitting the target.

  • Possibly fixed the softlocks caused by “Long Shot” and using “Seize the Initiative” with ranged weapons.

  • Fixed “Aether Harmony” granting its effects without being learned.

  • Re-fixed “Seal of Cleansing” replenishing less Health than intended when removing positive effects from the caster.

  • Re-fixed the second shot of “Startling Volley” disappearing after killing an enemy with the first shot.

  • Re-fixed “Unstoppable Force” not putting the player character’s abilities on cooldown.

  • Fixed the bug that allowed enemies to slip diagonally between objects after using “Leg Sweep”.

  • Fixed the bug allowing “Onrush” to deliver 4 strikes while dual wielding if used against an adjacent target.

  • Fixed “Jolt” knocking targets back even after a full block.

  • Fixed “Heroic Charge” illuminating surrounding tiles. 

  • Fixed “Spider Leap” allowing the Crawler Broodmother to occupy the same tile as the player character.

  • Fixed the bug allowing enemies to cast “Binding Sigil” on the player character.

  • “A Matter of Faith”: fixed the bug that made it impossible to fail the quest after losing the key to the warding seal. Fixed the crash caused by accepting the quest before concluding the old contract in Mannshire. Adjusted the camera in the cutscene with the Restless.

  • Fixed the possible softlock caused by throwing a Deathstinger Flask before the fight with the Manticore.

  • Removed the delay before the Manticore’s skeletons could enter combat.

  • Fixed the missing descriptions for some of Verren’s quests.

  • Fixed the dialogue order in the Prologue when disarming the first trap by throwing an item.

  • Resolved another conflict between enchantments/curses and visored helmets that allowed infinite stacking of bonuses to Health, Health Restoration, and Hunger Resistance.

  • Fixed the rare bug causing the character to skip turns when using certain Pyromancy spells.

  • Drug Aftermaths are now correctly labeled as Lingering effects rather than Mental effects.

  • Fixed active effects being removed from NPCs after loading a save.

  • Fixed the rare bug that forced an interaction with adjacent objects when moving toward an enemy by clicking on them.

  • Fixed the rare bug preventing effects from activating when switching between hotbars too quickly after using an ability.

  • Potentially fixed the bug that made the hotbar unresponsive when using an ability and then quickly switching to the next bar.

  • Fixed the bug causing the Cooking Pot to duplicate when moving it into a backpack through the cooking menu.

  • Fixed an error in the prices of some items that allowed them to be sold for more than they were bought for.

  • Fixed sling projectiles ricocheting off the surface of bodies of water.

  • Re-fixed the softlock during Follower recruitment quests that could occur on old saves.

  • Fixed the bug that caused items intended to be sold only once to reappear in shops.

  • Fixed the bug causing Proselytes to sometimes spawn inside objects in one of the Catacomb rooms.

  • Fixed an error in the Brynn Butcher’s stock.

  • Fixed the display of a technical tag in the list of goods butchers are interested in.

  • Fixed the crash caused by enemies being able to attack ore veins in caves.

  • Fixed an error in one of the log messages when listing Silverleaf as a source of Health replenishment.

  • Fixed the bug that extended cooldown-prolonging effects to abilities that had not yet been learned.

  • Fixed the stacking issue with sling ammo inside dedicated containers.

  • Fixed the unintended activation of speech lines when landing a throw on inanimate objects.

  • Fixed several instances of memory leaks.

  • Fixed the crash caused by moving items to purses and backpacks while trading.

BALANCE & GAMEPLAY

  • Adjusted the conditions under which enemies use Stance skills depending on the player character’s archetype and distance to them.

  • Adjusted the usage conditions for “Mighty Swing”, “Suppression”, “Unyielding Defense”, “Binding Sigil”, “Judgement Day”, “Last Stand”, and “Murkwalk”.

  • Adjusted the behaviour of Wolves when chasing Rabbits.

  • Restored the mechanic for less optimized enemy retreat, which should make it easier to kill enemy mages in melee.

  • “Occult Consilium”: adjusted the Occultists’ sell prices and redistributed the treatises sold by them.

  • Venemist will now appear during the “Occult Consilium” event only after fully completing “From the Cradle to the Grave”.

  • Increased the price of high-tier magic treatises.

  • Slightly increased the price of consumables sold by Followers and reduced their demand for valuables.

  • Increased the amount of money carried by merchants and innkeepers.

  • Supply and demand for herbs now also applies to mushrooms.

  • Fat Yann now purchases some rare hunting trophies and mushrooms used for cooking dishes.

  • Slightly reduced the stats of enemy Slingers.

  • Reduced the Cooldowns Duration bonus granted by slings.

  • Rebalanced the stats of some tier 5 mini-bosses.

  • Throwing a burning Torch now deals Fire Damage.

  • Increased the Will to Fight for some high-tier Brigands.

  • Successfully avoiding Alda’s traps now slightly increases her starting loyalty.

VISUALS & SFX

  • Added torches to guard patrols during night time.

  • Improved the visuals of miasma in dungeons with the corresponding modifier.

  • Berry bushes are no longer highlighted after being harvested.

  • Fixed one of the Brigand Slinger variants using an incorrect sprite for his melee state.

  • Fixed another instance of see-through walls in caves.

More from Stoneshard

Other announcements

All news
Game update17 Aug 2026Hotfix 0.9.4.25 - ChangelogFIXES · "Stolen Wine Is Always Bitter": fixed a softlock when selecting one of the dialogue options if the Wine Thief died on the same turn he attempted to surrender. · Fixed a crash when pressing ESC while holding an ingredient with the cursor if the Crafting window was full. · Fixed a crash caused by moving a Crowbar into a backpack during the prying animation. · Improved several localization…Community17 Jul 2026Devlog: WandsHello everyone! In today's devlog, we're taking a look at a new ability tree coming in our next major update, "Ancient Echoes". And as you may already realize, it's dedicated to wands. Wands are the final weapon type we had planned for the game - their magical nature made them particularly interesting to design on a conceptual level. Our overarching goal was to retain the traditional roguelike…Game update15 Jul 2026Hotfix 0.9.4.24 - ChangelogFIXES · "Tunnel Through": fixed a crash caused by the lack of suitable tiles when attempting to move with the skill. · Fixed "Blessed in Death" increasing the Damage Taken by allies. · Fixed "Onrush" reducing the Damage Taken by the target. · "Last Bastion": fixed a crash that could occur when blocking spell projectiles. · Fixed several animation issues when recruiting Alda. · Updated several l…