Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
CivIdleNewsNow In Beta: Patch 1.2
Steam news

Now In Beta: Patch 1.2

CivIdle · published 21 Mar 2026, 21:45 UTC

All newsPlayers around this dateRead on Steam

This is the draft patch notes for 1.2 - it's a living document and will be updated until Patch 1.2 is released. You can opt for beta now in your Steam Client.

New Civ: Carthaginian

CivIdle’s tech tree spans from the Stone Age all the way to the Information Age. This creates a challenge when adding new civilizations: very few cultures existed across that entire timeline. As a result, balancing late‑game progression becomes difficult for civilizations that historically didn’t reach the later eras.

To address this design challenge, I’m introducing a new system called Civilization Ideas. It’s inspired by a mechanic I’ve been developing for my upcoming game Restitutor (more on that later).

Carthage’s unique bonuses now come from its exclusive Civilization Idea Tree, unlocked through its unique wonder, the Cothon of Carthage. Each level of this wonder grants 1 Idea Point, which can be spent to unlock new ideas. These ideas are designed to enhance different aspects of gameplay all the way through the Information Age.

This new system allows me to add more ancient civilizations to the game while giving each a distinct identity without creating late‑game balance issues.

Cothon of Carthage (Wonder)

Unlock Carthaginian civilization ideas

Atlas Mountains (Natural Wonder)

All buildings within 2 tile range get +X Production Multiplier. X = number of different resources produced but not consumed within the range

Hanno the Navigator (Great People)

+1 Transport Capacity Multiplier (Classical Age)

Hannibal (Great People)

+1 Production Multiplier, Storage Multiplier for Siege Workshop, Sword Forge (Classical Age)

Enhanced Petra

After constructing Petra, warp from this run (max. 4h) can be carried over to the next run.

Transport Plan Cache Timeout

Transport Plan Cache was introduced a while ago to address late-game performance issues. From the feedback I've got, it does improve performance significantly, but cache can become stable and cause weird transports. I've reviewed the code and tried to improve cache invalidation. And as a failsafe method, I've also added a transport plan cache timeout, which will force invalidating the transport plan cache after a specified timeout.

You can find this setting in Menu -> Options -> Gameplay.

Electrification in Statistics Office

A few patches ago, the electrification system was reworked - it went from meh to very powerful. I've expanded the electrification information in statistics office, which allows you to quickly see a building's electrification level, and its current status (Active, Not Active or Not Enough Power)

Warehouse Quick UI Mode Improvement

Previously, when Quick UI Mode is on, the per cycle and max amount will be redistributed when you select/deselect a resource. When the warehouse capacity changes (after upgrade, or due to dynamic multipliers), the amount is not updated. In this patch, the per cycle and max amount will be redistributed on every transport. So you no longer need to rebalance the amount after selecting the resources - the amount will rebalance automatically.

Natural Wonders Improvement

Previously, all natural wonders are generated 3 tiles away from the edge. This no longer works well when new natural wonders that have a bigger range are introduced. In this patch, the natural wonders are generated X tiles away from the edge and are at least X tiles apart from each other (X = its maximum range). Brazilian natural wonders are generated at least 6 tiles apart from each other.

Achievements

Rise of Punic
Rebirth with at least 1 Extra Great Person when playing Carthaginian (Reach 64M Empire Value when rebirth)

A Full Cothon
Unlock all Carthaginian civilization ideas

Patch Notes Reader
This achievement should also work when you click on any patch note link in Help -> Patch Notes

Restitutor: Empire Restored

Finally, allow me to talk about my upcoming game - Restitutor: Empire Restored. It is a historical incremental grand strategy game focused on statecraft, diplomacy, and calculated warfare. Set in the Roman Empire after the death of Commodus in 192 AD, when the empire fractures into rival provinces. As a governor, lead a province of your choice and restore the empire through statecraft, diplomacy, and conquest.

https://store.steampowered.com/app/4431750/Restitutor_Empire_Restored/
If this game sounds interesting to you, add it to your wishlist! I've also opened the playtest to CivIdle players with Praetor (IV) rank or above. If you want to help playtest the game, see the instructions here: https://store.steampowered.com/news/app/4431750/view/526496349181444789

More from CivIdle

Other announcements

All news
Game update4 Sep 2026New Player Trade Limit For Account LevelHi, The trading server has been updated with limit for different account levels. Here are my rationale for this change. Max Tariff Max Tariff has been 10% since the Player Trade was initially introduced. It worked alright until "Tile Claim" was introduced, which made trade map more crowded and tariff more prevalent. This hinders player trade and is prone to abuse. Lowering tariff rate, especial…Steam news16 Aug 2026Now In Beta: Patch 1.5Greetings, CivIdlers, I am preparing a “surprise” content patch for CivIdle (well, not a surprise anymore) to celebrate the release of Restitutor. This patch is scheduled to land on stable on Sep. 8, the same day Restitutor releases. Keepers Of Our Server Special Day The “Keep Our Server On” Pack helps keep our servers afloat amid ever-increasing costs. As a thank-you, I want to add a reward fo…In-game event24 Jul 2026Patch 1.4 QoL and PerformanceA Big Thank You to the Keepers of Our Server First of all, a big thank you to all the keepers of our server - almost 100 players have purchased this cosmetic-only DLC. This would have been enough to cover the server costs for almost a year! However, our hosting provider has raised the price by almost 300% . This would have been devastating, but the proceeds from the DLC have bought me a bit mor…