Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
X4: FoundationsNews9.00 Public Beta 2 now available
In-game event

9.00 Public Beta 2 now available

X4: Foundations · published 18 Mar 2026, 15:26 UTC · build 22398206

All newsPlayers around this dateRead on Steam

9.00 Public Beta 2 is now available! Please find the full changelog below. Thank you for your continued support and feedback during this testing phase.

How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 9.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.

X4 9.00 Public Beta 2 Changelog:


(see the full 9.00 Public Beta Changelog in our forum)

  • Changed modifier key for queueing orders to Shift and for priority orders to Ctrl (new feature in 9.00).
  • Removed upkeep missions requesting player to deploy resource probes for mining operations.
  • Removed effect of resource probes on mining efficiency.
  • Removed screen blur below Ship Interactions menu (new feature in 9.00).
  • Improved resource probe evaluation time (new feature in 9.00).
  • Improved mining ship behaviour to not go to resource areas that will be empty before they arrive.
  • Improved distribution of mining ships across resource areas.
  • Improved accuracy of ships targeting Tokyo.
  • Improved some weapon effects for better visual consistency and to fit smaller weapon sizes.
  • Improved engine glow by reducing intensity.
  • Improved display of resources on map (new feature in 9.00).
  • Fixed missing guidance in Collect: Holy Order Cipher objective in A Small Errand mission of Paranid Schism story.
  • Fixed AI ship navigation through dangerous regions in Sanctuary of Darkness (problem introduced in 9.00).
  • Fixed turrets set to Attack my current enemy not engaging target that becomes hostile after selection.
  • Fixed stations under construction not taking damage when player not present (problem introduced in 9.00).
  • Fixed requesting to dock at Showroom not working for stored ships (new feature in 9.00).
  • Fixed not being able to give direct mining orders (problem introduced in 9.00).
  • Fixed Porpoise (Mineral) not being able to equip combat guns.
  • Fixed some turrets on Boron Ray not aiming or firing.
  • Fixed custom fleet logo being displayed as blank square.
  • Fixed stations belonging to allied factions showing names when discovered with long-range scanner.
  • Fixed weapon reload bar getting stuck for secondary weapons under certain circumstances (problem introduced in 9.00).
  • Fixed encyclopedia not showing resources in sectors without resource probes (problem introduced in 9.00).
  • Fixed incorrect heat build-up in Encyclopedia for weapons firing multiple bullets.
  • Fixed incorrect damage value statistics for some weapons.
  • Fixed external camera not orbiting around centre of objects.
  • Fixed incorrectly rotated chair in Peregrine cockpit (problem introduced in 9.00).
  • Fixed missing interactable console in Pulsar.
  • Fixed excessive dirt on small and medium Terran ships (problem introduced in 9.00).
  • Fixed floating engine flaps on Mamba (problem introduced in 9.00).
  • Fixed floating hull pieces on Takoba (problem introduced in 9.00).
  • Fixed elevator of PE not fully reaching bottom resting position.
  • Fixed cockpit hatch of PE not closing while in flight.
  • Fixed Kukri shield effect disappearing too quickly when viewed from further away (problem introduced in 9.00).
  • Fixed Split M Flak Turret Mk1 sticking through ship hull when viewed from further away (problem introduced in 9.00).
  • Fixed retracted Teladi M Bolt turret clipping through Dragon hull.
  • Fixed landing gear clipping into cockpit of Kyd.
  • Fixed panels clipping into hull of Chimera.
  • Fixed controller input problems for some Linux users by working around issue in SDL3 (problem introduced in 9.00).
  • Fixed crash when hiring agent.

In case you missed it


>> X4 Foundations 9.00 "Empire Update" Public Beta is Now Live!
>> Egosoft Public Beta Feedback Forum (please make sure to read the rules thread before posting)

Watch on YouTube

More from X4: Foundations

Other announcements

All news
Community13 Aug 2026Interview with Alexei Zakharov: Egosoft Composer and Sound DesignerIn the latest episode of Inside Egosoft, Joey sits down with Alexei Zakharov, composer and sound designer for Egosoft since 2003. Alexei is responsible for most of what you’ll hear in X4: Foundations, from the atmospheric music in your favorite sectors to the hum of your ship’s engines. Since Alexei and Joey share many similar experiences as longtime musicians and producers, this episode contai…Community13 Jul 2026Interview with Matthias: 18 Years of XIn our latest episode of Inside Egosoft , Joey sits down with Matthias , one of Egosoft's longest-serving developers, to discuss almost two decades of working on the X Universe. Though his title could be described as “gameplay programmer,” Matthias' efforts reach far beyond that role. In this conversation, we discuss topics ranging from AI flight systems and X4's design philosophy to the evolut…Community10 Jul 2026Join us at ChinaJoy Express in Shanghai from July 31st to August 3rdX4: Foundations is joining the Triple-i Initiative offline events in Shanghai! TO ALL PLAYERS: We are pleased to announce that X4: Foundations, invited by the Triple-i Initiative, will offer offline trial play at two exhibitions in Shanghai this summer. This event is open to all players, and we welcome everyone to come and experience it in person. EXHIBITION INFORMATION: The first event is the…