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EverwindNewsEverwind - Feedback Fixes
Game update

Everwind - Feedback Fixes

Everwind · published 17 Mar 2026, 12:04 UTC · build 22377584

All newsPlayers around this dateRead on Steam

Hello Explorers!

Today, we’re releasing a small update to address a few issues that have already been reported as over the weekend, streamers and content creators had the chance to try the game.

Thank you so much for all the feedback you’ve shared with us so far. This will allow us to improve your experience before the full release today.

We truly appreciate the time you’ve taken to play, report issues, and share your thoughts.

Our team has been working hard to tackle the most pressing problems and continue polishing the experience.

See the full changelog:

  • Fixed multiplayer island desynchronization
  • Fixed a crash occurring during trading with merchants, when selling large quantities of items
  • Fixed an issue where some pickups could not be collected on certain islands
  • Mortivar Lord now drops his skull after being killed
  • Rebalanced item durability
  • Rebalanced item repairing (in addition to durability changes, Repair Kits are now more efficient)
  • Reduced the number of spent skill points required to unlock the next skill row (from 5 to 3)
  • Fixed an issue where the Advanced Tool skill could not be unlocked
  • Improved timing for defense and parry – blocking at the moment of an enemy attack should now correctly defend against it
  • Increased chance of finding staves and spellbooks in special chests
  • Increased chance for enemies to drop equipment they are wearing
  • Slight loot balance adjustments in containers
  • Fixed an issue where sounds (music and other SFX) could turn off in specific situations
  • Fixed an issue where a chest could become locked in multiplayer after being closed in a specific way
  • Increased amount of scrap found on wrecks on the starting island
  • Fixed an issue where picking up a recipe from a stand sometimes did not grant the item
  • Processing Station now requires less power from Energy Generators
  • Processing Station start button now highlights when it can be activated
  • Moved Cockpit crafting from the quick crafting menu to the Crafting Station
  • Fixed missing VFX and SFX for special chests in dungeons
  • Marked which keybinding settings apply to the flying ship
  • Changed the design of the “visited island” indicator
  • Changed the icon in the inventory drop slot (previously suggested item deletion)
  • Fixed grey arrows remaining after killing an enemy

Stay tuned… and onwards to the skies! 🚀


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