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DesecratorsNewsBeta branch changelist
Game update

Beta branch changelist

Desecrators · published 6 Mar 2026, 02:23 UTC · build 22223137

All newsPlayers around this dateRead on Steam
  • Added clientside pickup handling:
    - Pickup physics are now simulated locally on each client
    - Ship pickup attraction is now enabled in coop
    - Dynamic pickups (e.g. shield, ammo) are now instanced per player
  • Network improvements:
    - Improved ship interpolation
    - Reduced ship jitter at high latency
    - Improved enemy AI handling for high latency players
    - Improved pickup collection prediction for clients
  • Added player kick and ban menu for hosts
  • Added server status messages
  • Rival credits reward now scales with raid difficulty
  • Adjusted coop enemy scaling
  • Increased push force for boosting players vs. enemies
  • Players now now get a free spawn on first join in Gauntlet mode
  • Added map open/close sounds for other players
  • Fixed breakable object damage FX desync for clients
  • Fixed rare mine spawning out of bounds
  • Fixed mine desync for late joining clients
  • Fixed an enemy spawning issue that could cause strong enemies to appear at the start of a raid
  • Fixed secrets appearing in anomaly rooms
  • Fixed rare large room entrance misalignment
  • Fixed HUD warning triggering from allied mines
  • Fixed missing splash damage from client projectiles
  • Fixed a possible player ammo desync
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Game update12 Sep 2026Beta branch changelistFlares consume ammo of the equipped primary weapon · Fixed map navigation sometimes failing to find a valid pathGame update10 Sep 2026Beta branch changelistImproved tunnel generation for Derelict Freighter - Added new tunnel shapes - Added lights - Improved texturing · Fixed map navigation sometimes leading through locked entrancesGame update9 Sep 2026Beta branch changelistAdded loop tunnels for caves · Improved muzzle flash lighting · Adjusted rival movement · Hazard level now multiplies run score · Added self damage and self kill stats · Pillager hits can now trigger power core drops · Fixed ammo pickups not filling upgraded secondaries · Fixed clients being able to waste credits on duplicate shop purchases · Fixed inconsistent boss kill attribution · Fixed Pil…