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Incursion Red RiverNewsHotfix #1.3.0.1
Game update

Hotfix #1.3.0.1

Incursion Red River · published 27 Feb 2026, 16:02 UTC · build 22127321

All newsPlayers around this dateRead on Steam

Hotfix – Version 1.3.0.1

Fixes and Balancing

  • added item option to search for same item at marketplace

  • reduced/fixed occasions of being stuck when using meds

  • adjusted delta extraction timers

  • fixed some potential root causes for the audio "nuke" some player reporting

  • fixed audio "stuttering" on quarry for some players

  • improved client movement animations for host ("stuttery animations")

  • adjusted delivery procedure (item can be additionally delivered from stash via right click)

  • made first repair station level easier to upgrade

  • adjusted night time brightness

  • adjusted lumen lighting

  • fixed icons sometimes not load

  • several level design fixes

AI Fixes

  • Fixed bots forgetting about enemies randomly.

  • Fixed bots failing to recognize when they sense a target, causing them to not react at all.

  • Fixed bots estimating your location in a much larger radius than intended. This was causing them to estimate your location to places in the opposite direction from where you are.

  • Reduced initial aim delay time for all weapon classes, especially at close range. Bots should start shooting close targets much faster.

  • Increased tick-rate/update-rate of bot brain/logic updates at close range slightly.

  • Increased tick-rate/update-rate of bot movement at mid-far range slightly. To get smooth bot movement at all ranges, you can set AI Simulation Level to "High" in AI Settings.

  • Reduced vision speed and vision distance of AI at night, especially with active weather.

  • Reduced AI Audible Range of Unsuppressed Gunshots by 33%.

  • Reduced AI Audible Range of Suppressed Gunshots by 10%.

  • Increased peripheral vision distance from 10 meters to 15 meters

  • Increased cooldown on several voicelines, especially when they report dead bodies.

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Community3 Jul 2026Development Update #11Hey Everyone! Welcome back to another Incursion Red River Dev Blog. In this one, we’re taking a closer look at some of the bigger things we’ve been working on recently. We’ve made improvements to AI, added new utility items, and progressed on both Outskirts and Delta. We’re aware of the areas you all are looking forward to seeing more of, so we wanted to give you a preview of where things are c…Community11 May 2026Development Update #10Hey Everyone! We wanted to give you a quick look at what we’ve been working on for the next update. The first development update for our next big content update is focusing on our new map as well as several smaller and bigger QoL updates that hopefully help with polishing up the overall gameplay experience along with features that have been requested by the community for a long time. New Map Ou…Community29 Apr 2026Closed Playtester Survey (Closed)Hey everyone! EDIT: Hey everyone! The Google Survey is now closed, and we want to say thank you for the 500+ responses we received. Our team will now begin reviewing your submissions and responses. We truly appreciate everyone who took the time to apply for the Closed NDA Playtest Sessions. To help prepare for our next update, we’re opening up Closed NDA Playtest Sessions. Below you’ll find a G…