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DesecratorsNews1.0.5f changelist
Game update

1.0.5f changelist

Desecrators · published 24 Jan 2026, 20:19 UTC · build 21633792

All newsPlayers around this dateRead on Steam
  • Adjusted Hazard 4 enemy damage
  • Added additional room entrances for Hydro Reactor
  • Added 50% armor penetration to Mega Mine
  • Event sound queues now use HUD instead of music volume setting
  • Major improvements for level loading times
  • Rebalanced Smartbomb
  • Rebalanced Pyronite and Ionite
  • Stinger AI is more aggressive when target has low power
  • Improved room entrance alignment
  • Improved meltdown secret generation
  • Improved shockwave FX
  • Improved trap mine spawning in multiplayer
  • Increased Pion Propulsor move speed bonus 10% -> 12%
  • Increased Subdivider cost 60000 -> 70000
  • Increased AI sight range
  • Increased max rival spawn count on Hazard 5
  • Fixed Superburner FX not being applied to player ship on spawn
  • Fixed incorrect Gravity Well team coloring for clients
  • Fixed a rival AI issue that could cause incorrect turning behaviour
  • Fixed lightcone generation failing for skewed surfaces
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Other announcements

All news
Game update12 Sep 2026Beta branch changelistFlares consume ammo of the equipped primary weapon · Fixed map navigation sometimes failing to find a valid pathGame update10 Sep 2026Beta branch changelistImproved tunnel generation for Derelict Freighter - Added new tunnel shapes - Added lights - Improved texturing · Fixed map navigation sometimes leading through locked entrancesGame update9 Sep 2026Beta branch changelistAdded loop tunnels for caves · Improved muzzle flash lighting · Adjusted rival movement · Hazard level now multiplies run score · Added self damage and self kill stats · Pillager hits can now trigger power core drops · Fixed ammo pickups not filling upgraded secondaries · Fixed clients being able to waste credits on duplicate shop purchases · Fixed inconsistent boss kill attribution · Fixed Pil…