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Desecrators
News
1.0.5f changelist
Game update
1.0.5f changelist
Desecrators
· published
24 Jan 2026, 20:19 UTC
· build
21633792
All news
Players around this date
Read on Steam
Adjusted Hazard 4 enemy damage
Added additional room entrances for Hydro Reactor
Added 50% armor penetration to Mega Mine
Event sound queues now use HUD instead of music volume setting
Major improvements for level loading times
Rebalanced Smartbomb
Rebalanced Pyronite and Ionite
Stinger AI is more aggressive when target has low power
Improved room entrance alignment
Improved meltdown secret generation
Improved shockwave FX
Improved trap mine spawning in multiplayer
Increased Pion Propulsor move speed bonus 10% -> 12%
Increased Subdivider cost 60000 -> 70000
Increased AI sight range
Increased max rival spawn count on Hazard 5
Fixed Superburner FX not being applied to player ship on spawn
Fixed incorrect Gravity Well team coloring for clients
Fixed a rival AI issue that could cause incorrect turning behaviour
Fixed lightcone generation failing for skewed surfaces
More from Desecrators
Other announcements
All news
Game update
12 Sep 2026
Beta branch changelist
Flares consume ammo of the equipped primary weapon · Fixed map navigation sometimes failing to find a valid path
Game update
10 Sep 2026
Beta branch changelist
Improved tunnel generation for Derelict Freighter - Added new tunnel shapes - Added lights - Improved texturing · Fixed map navigation sometimes leading through locked entrances
Game update
9 Sep 2026
Beta branch changelist
Added loop tunnels for caves · Improved muzzle flash lighting · Adjusted rival movement · Hazard level now multiplies run score · Added self damage and self kill stats · Pillager hits can now trigger power core drops · Fixed ammo pickups not filling upgraded secondaries · Fixed clients being able to waste credits on duplicate shop purchases · Fixed inconsistent boss kill attribution · Fixed Pil…