Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Imprinted DemoNewsTraveling on Cobalt Lane
Community

Traveling on Cobalt Lane

Imprinted Demo · published 12 Jan 2026, 11:36 UTC

All newsPlayers around this dateRead on Steam

Hello there! You made it to Cobalt Lane, make yourself at home.

My name is Filippo, I’m a long time game composer turned game dev. After more than 15 years scoring music for a variety of titles I love, I had an epiphany in the summer of last year and started actively working on what will be Cobalt Lane’s first title!

The Studio

I love liminal spaces, dream states, scenarios that are half-real and half-dreamt. To me, Cobalt Lane represents the state just before you wake up. I’ve grown up with narrative games of all sorts - from the ever-present Zeldas to Another World, Alone in the Dark, the FMV era Phantasmagorias and Spycraft, and more recently, the likes of Catherine, Deadly Premonition, then on to Her Story, The Operator… I’ve always loved story driven games. So naturally, at Cobalt Lane we’re creating narrative games!

Our Game

There’ll be soon much more about the game on these pages, but for now, I’ll keep it short and say: we’re working on a Ghost Story about Creativity. A narrative, unsettling OS simulation. And no surprise here, but music will play a huge role in our first game.I’m very thankful to be working with friends both old and new, many of them game industry long-timers and some coming from completely different artistic fields. You’ll learn more about them in the coming months.

This Diary

To be honest: I don’t know exactly what shape it will take. Today, I see this substack as a kind of captain’s log crossed with a dream diary.I feel the need to put it out there and start writing, maybe to reach out to people, maybe to not forget parts of this journey, which has been quite intense already. I realize that making games as a composer taught me a lot about game development, but I was always standing in the comfort of the sidelines: now, as the person holding together the vision, I respect my developer friends’ feats that much more.


Inspirations #1: The Immortal

I’ll feature some games that inspired me in the coming dev logs. Today let’s start with one of my favorite games from way back: The Immortal, a title by Will Harvey published by Electronic Arts (a very different company back in the 90s).You play as a sorcerer looking for his mentor in a dungeon where everything (including the dungeon’s floor!) is out to get you.There’s an immediate sense of tension as you start your journey. The danger of the whole situation is conveyed so well. And the music is great: archaic, powerful, especially on the Sega Genesis/Mega Drive with its gritty FM soundchip!As a kid, what struck me the most was that to regain health, you have to lay down on patches of hay scattered across the level. You would lose control of the character, who would fall asleep and sometimes dream:That specific moment of surrendering control had quite an impact on me as a (far too young for that kind of game) player.Do you remember a moment in a game that really stuck with you?FilippoPS: Rotate this once for every year: “lwpitktg” and check out calendar.ardesia.systems.

[This was originally posted on 24/11/2025 on our Substack.]

More from Imprinted Demo

Other announcements

All news
Community31 Aug 2026Gamescom: it's a wrap!Gamescom this year was special for me: first time showing up there as a developer rather than a composer. The feeling of showing our game at Bavarian Games booth alongside many other cool devs was so intense! To everybody who played Imprinted at our booth: thank you <3 . I especially loved seeing 2+ people play together, sharing their headphones, finding clues and listening to Viola Fossati's m…Community7 Aug 2026Thank You!For a small indie team, that's an incredible milestone, and it's all thanks to your support. Every wishlist and share helps us get one step closer to launch. Thank you for believing in the game and joining us on this journey! If you haven't already... ...we'd love you to try our demo :Community6 Aug 2026Imprinted joins Yogscast Tiny Teams!We're thrilled that Imprinted was selected from among thousands of entries to take part in Tiny Teams! Exclusively featuring games from solo devs or micro studios, it is a week-long celebration on Steam, Twitch, and YouTube. The Festival features global best-sellers made by Tiny Teams, plus new and up-and-coming games from smaller studios, like ours! Games featured in the Festival will be strea…