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Tingus GooseNews🪿 Tingus Goose v1.1 Update – Performance & Colour Ascension
In-game event

🪿 Tingus Goose v1.1 Update – Performance & Colour Ascension

Tingus Goose · published 15 Dec 2025, 01:50 UTC

All newsPlayers around this dateRead on Steam

This update is the result of two weeks of relentlessly squeezing our brains for every remaining drop of juice. This update focuses on two big things:


Making the game smoother and deepening the baby colour evolution and ascension system. ( post Archangel evolution )

🚀 Performance & Stability

  • Major optimisation pass across the whole game

  • Fixed slideshow / PPT-like lag caused by calculation spikes

  • Smoother input, animations, and population handling

  • Improved game state and stat calculations for long sessions

🌈 Baby Colour Evolution & Ascension Rebalance

  • Rebalanced Level 10 Tingi progression

  • Colour Tingis now evolve differently from white Tingis

  • Higher evolution requirements for coloured babies

  • Evolution gains scale more carefully after rebirth

  • Rebirth now resets EXP to avoid runaway scaling

  • Ascension tips are now clearer and properly unlocked

🛠 Fixes & Quality of Life

  • Tingi merges no longer skip evolution levels

  • Blossom flipping now works correctly with all inputs

  • Added a Tingi population limit slider in Settings

  • Visual polish to burn and creep mutations

  • Localisation improvements across the game

  • Bad news can now be removed using gems, and Chainsaw now burns blossoms instead of destroying them

Thanks again for all the playtesting, feedback, and wishlists — this update is built directly from what you’ve shared with us.


As always, keep honking and let us know how the balance feels.

– Brian & SweatyChair

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