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AGRONOMNewsDevlog #14: A Big Update for the Playtest, New Plants and Animations
In-game event

Devlog #14: A Big Update for the Playtest, New Plants and Animations

AGRONOM · published 24 Oct 2025, 16:38 UTC

All newsPlayers around this dateRead on Steam

Greetings, Martian Farmers! 🌱🚀


Playtests have been running for two weeks already, and we want to thank everyone who has joined so far and those who are still planning to play. And yes, you still have time! We are extending the playtests for at least one more week, until November 3rd. There is also a good reason to come back, because we have prepared a major update full of exciting features: exploration, jumping, and brand new UIs!

You can now freely explore the location and enjoy jumping around for the first time. We also hid several secret containers filled with useful resources and new blueprints for crafting and construction. That means new Orders, new opportunities to earn credits, and even more robots to create!

Visuals

Jumping into Action


We promised a jump animation last time, and here it is. Watch our short announcement video dedicated to this new mechanic and let us know what you think in the comments.

Broken Cargo Station


At the start of the main story, you arrive at an abandoned plot where one single building remains: the Cargo Station. It connects your plot to the Martian cities. You will have to repair it to receive help from Gramps Makar and deliver orders to the AgroNova Corporation.

New Gardener Animations


Your favorite green companion has learned some new moves. Look at him go! Calm, kind, and still the cutest member of your team.

New Plant Concepts


We have been experimenting with a new art style for our plants and have finally settled on the direction. The result is a stylized but charming look that fits perfectly with our Martian mood. Here are some of our latest concept sketches.

Modeling Our First Plants


Our experiments are already moving into 3D. Take a look at the first models of cucumbers, tomatoes, and strawberries. Just what every Martian farmer needs!

Composter Animation


We are also creating new animations and effects for buildings. Here is a look at the new composter in motion.

Updated Construction Icons

All construction icons have been refreshed with new renders. Look how well it turned out!

Gameplay


This month brought many significant improvements:

  • Exploration was added to the game, allowing you to freely move around and discover secrets.

  • Jumping is now available, making navigation more dynamic and fun.

  • We are actively updating interfaces and improving the user experience with every patch.

  • The prologue scenario is complete, and playtests are underway based on this new content.

  • The Order system has been refined to make Orders more engaging and rewarding.

  • Automation has been improved for a smoother workflow.

  • Greenhouse interactions have become more enjoyable with UI panels for incubators and garden beds, as well as cozy interactive windows.

  • Planting and harvesting are easier now. Just pull once and the entire bed is ready. No more clicking every single slot!

Environment


With the new jump ability, we spent plenty of time testing and refining the landscape to make exploration fun and meaningful. We also started developing a new area near Gramps Makar’s plot. Expect something fresh and exciting soon!

What’s Next? 😏


Our plans for next month include:

  • Adding a colony level and progression system.

  • Improving UI and UX with new features and better usability.

  • Refactoring the automation system, including new HUB and compartment connection mechanics.

Join the Playtests!


If you have not joined the playtests yet, now is the perfect time. And if you already played, come back and experience the new update with exploration, jumping, and hidden containers full of rewards. Your feedback helps us make AGRONOM better every week!

With love,

The AGRONOM Team 🧡

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