Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Sacred FireNewsFall Update
In-game event

Fall Update

Sacred Fire · published 3 Oct 2025, 09:14 UTC

All newsPlayers around this dateRead on Steam

Hello everyone,

It’s been a while since the last update, as I was aiming to reach the story-complete testing build before posting, but with September gone, I realized the gap between updates would just grow too long, and wanted to keep you informed on what’s happening with Sacred Fire.

Beyond the usual real-life mini-bosses to take care of (money, health, family), the main reason for the slower-than-anticipated progress is the complexity of the Act 3 final scenes. Even in mid-summer I was optimistic, but then the main siege scene took seven times longer to set up than a standard two-NPC dialogue scene, because of the clashing forces visuals and many NPCs and game states.

Which one of the Roman commanders is still alive matters a lot

While I was in the end able to implement this most complex Act 3 scene, and the story will be delivered in an uncompromised scope, the tradeoff is delay. 

My immediate goal is to provide the story-complete testing build during this year’s Czech and Slovak Games Week on November 17th.

The road to 1.0 is outlined below, and it’ll take at least 3 months, after the story-complete testing is done. I’ll let you know about an exact 2026 release date as I get closer.


Act 3 brings conclusion to many narrative arcs

It’s not the good news we all hoped for, though some of you probably already expected it. I myself have long-term plans involving Sacred Fire after 1.0 that I’m eager to get to, so the slow progress is an exercise in patience for me as well. 

But then I look at this from the perspective of being a solo developer who set out to innovate a genre and tell a full-fledged story in this new format, and I can only thank you all for helping me get this far, and for your feedback and support throughout this ultra-marathon-sized journey.

While a good ending is possible, it’s elusive


The silver lining is that as of today I’m 93% of the way toward the story-complete build, which means I can already smell the finish line, and that helps me stay committed to delivering a satisfying narrative conclusion and great experience with the 1.0 release.

The following text contains some minor spoilers.

Here is a detailed list of new scenes you can play in the testing build accessible via our Discord:

  • cover the queen’s retreat as she destroys the Roman siege machines: 2 variants: join the rear guard, or stay on the ramparts and provide cover fire

  • companion moments after the night raid and before the siege

  • main siege scene with multiple risk chains and multiple variants for both PC and different NPCs acting as the siege commander

  • Treasure Heist ending and epilogue

  • several cowardly endings and epilogues

  • epilogues to all siege results detailing the fates of companions based on your choices

  • the Act 3 save children loop bug is fixed now

We’ve prepared some rare ending states to explore…

And here is a list of scenes left to do to achieve a story-complete testing build:

  • Peace Talks scene (including a deadly duel before you even get the opportunity to negotiate)

  • alternative Siege Start (staying out during the night attack and freeing the captives in the Roman camp once the siege starts, and attacking the rear of the Roman besieging force once they breach the gate)

  • optional siege scenes: climb to the top courtyard risk chain, standoff scene, and a flanking scene that can turn the battle

…and some epic stands to survive

Road to 1.0

Once Act 3 testing is complete, the final steps before the 1.0 release include:

  • Localization support

  • Voice acting

  • Character art variety

  • Community features like Achievement, and, based on your feedback, hopefully also Steam Cloud Saves (we'll run some testing first)

You can help shape this final phase by joining the Act 3 testing build via our Discord. Your feedback will help us polish and fine-tune these changes before public release.

Thank you for your support and patience.


Sacred Fire

  • Twitter

  • Facebook

Iceberg Interactive

  • Twitter

  • Facebook

  • YouTube

  • Steam Publisher Page

More from Sacred Fire

Other announcements

All news
In-game event8 May 2026New Playable EndingsHello everyone, It’s been a while since the last update, as I’ve been focused on implementing the feedback you provided on the story-complete testing build. While the vast majority of the new Act 3 content worked well, the non-interactive epilogues simply did not have the intended impact. It became clear that the player experience that had been elevated to great heights throughout the three act…In-game event22 Nov 2025Story-Complete Testing Build AvailableHello everyone, It's with great joy that we share today's news with you - we've finalized Act 3 with the last 2 ending scenes, which means for the first time ever, all Early Access players can access a story-complete testing build of our game via our Discord . Each of the endings features numerous new risk chains, duels, and dialogues, navigating the fine line between demonstrating credible str…In-game event28 May 2025Spring UpdateHello everyone, With spring well upon us, we’ve prepared a week-long 33% discount and a detailed development update. First things first: for those asking if the 1.0 release will happen this year we can say the progress we made now should make that possible. We'll share a more precise date once Act 3 testing is complete. The following text contains minor spoilers. Now, today's update to the test…