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Tiny IsleNews《Tiny Isle》August 2 Update Announcement v0.3.57
Game update

《Tiny Isle》August 2 Update Announcement v0.3.57

Tiny Isle · published 2 Aug 2025, 13:04 UTC

All newsPlayers around this dateRead on Steam

Hello everyone, we have updated the game demo, and the details are as follows.

💻Balance Adjustments:

· Crystals can no longer ascend to non-existent levels.

· Unlock Web now uses total unlock count instead of achievements, with updated node visuals.

· Redesigned Unlock Web layout to reduce mid-game clicking frequency.

· Increased upgrade costs in mid-to-late game stages.

· Slightly increased the value growth rate of plants.

· Nerfed the stats of Magic Cactus.

· Enhanced the effect of Quake Succulent.

· Crystal level of Chorus Daffodil increased to Lv.5.

· Improved production interval of Giant Mushroom.

· Significantly raised the price of all Radishes and improved market volatility algorithm.

· Improved Four-Leaf Clover's transfer efficiency and reduced its price.

· Hive has been greatly empowered.

🎮Quality of Life:

· Major performance improvements across the game.

· Additional tutorial guides added.

· Fixed issue where settings could reset under certain conditions.

· Improved logic in the Fish Encyclopedia panel.

· Fixed bug causing Full-Heart Residents to duplicate.

· Shrubs now disperse naturally when the island expands.

· Improved fish spot refresh logic.

· Fixed bug preventing Crystal Cluster Flower from functioning.

· Fixed issue where Resident Boats wouldn’t disappear.

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