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Rivals Hover LeagueNews📢Rivals Hover League's Demo Kicks Off Soon! (July 25–28)
Community

📢Rivals Hover League's Demo Kicks Off Soon! (July 25–28)

Rivals Hover League · published 18 Jul 2025, 02:00 UTC

All newsPlayers around this dateRead on Steam

Hello, everyone!

We’re excited to officially announce the schedule for the upcoming Rivals Hover League Demo and share full details on how to participate.

■ Demo Schedule

🕒 July 25 (Fri) 00:00 PT / 03:00 ET / 07:00 UTC ~
🕒 July 28 (Mon) 00:00 PT / 03:00 ET / 07:00 UTC

■ How to Sign Up

  • Simply head to the Rivals Hover League Demo page on Steam during the demo period and click [Play] to participate—no keys or sign-ups needed

    • Please note that the "Add to Wishlist" button will remain visible until the test begins

■ Demo Content Overview

  • Basic multiplayer and matchmaking system

  • Early-stage friend and party system

  • Initial progression loop with daily missions

  • Access to 7 vehicles featured in the trailer

    • JET – A vehicle that enables strategic combat using mines, based on a stable balance of offense and defense

    • HUNTER – A close-range combat vehicle specialized in assassinations using stealth abilities

    • RAIDER – A melee brawler that deals explosive close-range damage using a shotgun

    • FLASH – A utility-focused ranged vehicle that supports combat through piercing attacks and area-wide blinding skills

    • HEAVY – A defensive combat vehicle with high durability and wide-area attacks to hold the frontline

    • MECH – A close-range support vehicle that flexibly switches between healing and dealing damage depending on the situation

    • SNIPER – A sniper-type vehicle specialized in long-range assassinations through tactical positioning

  • Experience 3 different 4v4 game modes

    • Core Battle – A twist on capture the flag — grab the Core and hold it to score

    • Rivals – Take down the enemy team in a high-stakes tactical battle where the last team standing wins

    • Team Death Match – Engage in relentless team-based combat where players continuously respawn until the round ends

⚠️ Please note that all progress during this demo—including level, ranking, and progression data—will be reset once the demo ends

=======

PS. This demo focuses on delivering the core experience of RHL. Content may be limited and there may be minor stability issues.
As this is our first public test, we kindly ask for your understanding and hope you’ll enjoy it with the mindset of “Let’s build this together from the beginning.” 😊 (Don’t forget to wishlist us on Steam and join our Discord to chat and share ideas with us and other fans 🔥)

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