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ArchtowerNewsArchtower v0.6.6.0 patchnotes
In-game event

Archtower v0.6.6.0 patchnotes

Archtower · published 2 Jul 2025, 01:08 UTC · build 19067496

All newsPlayers around this dateRead on Steam

Archtower v0.6.6.0 build is ready!

Free Demo updated as well.

v0.6.6.0 Patchnotes:

WHAT'S NEW

-Only for Alpha-

  • New class - Gunner (STR+DEX) (second skill is temporarily available via textbook purchase from the Skill Master in the Camp)

  • New class - Psychic (INT) (second skill is temporarily available via textbook purchase from the Skill Master in the Camp)

  • 26 new achievements (most for Act 4)

  • New effect “Psychotrauma”, periodically deals psychic damage, accumulates like bleeding

  • After completing Act 4, additional power crystals are sold at the Gemcutter and Crystal Master

  • Added minibosses for Act 4

  • New note

  • New Cold Arena (for beating Act 4)

CHANGES

-For Alpha and Demo-

  • Characters of the “Scholar” archetype (INT) are no longer can use accessories with the “Militarist” trait, as it causes bugs

  • “Confusion” effect is separated into two effects: “Confusion” (mental confusion), “Shock” (physical confusion, +defense ban) (new bugs are possible)

  • To avoid misunderstandings, the Health tooltip in the inventory shows both the curable percentage of max health and the power of the medicines

  • Other minor changes

-Only for Alpha-

  • Archer, passive skill, 3 tier upgrade, +10% evasion boosted to +12%

  • Pugilist, second skill, confusion improvement (shock now) does not require a body resistance check on hit

  • Stealth ban status added for player

  • Miniboss Dominator from Act 3, on the Ballad difficulty when creating illusory clones, removes all negative effects from himself

  • The “Potions I” and “Potions II” tower upgrades increase the max potion supply for all characters, thus allowing potions to be used even by characters with Rage Points

  • The “Potions I” tower upgrade also allows new characters to start with 1 potion

  • The Potions II tower upgrade also allows new characters to remove the new Psychotrauma effect with potions

  • In the inventory, the Rage/Tricks/Energy/Stress tooltip shows how much RP/TP/EP/SP is restored by potions

  • On Floor 13, when icicles hit from the ceiling, it is impossible to dodge this damage

  • Added Punisher enemies to Level 14-1

  • Other minor changes

FIXES

-For Alpha and Demo-

  • The first boss didn't remove all of the negative effects when changing phases previously, which was needed

  • Other minor fixes

-Only for Alpha-

  • Fighter, first skill, 3 tier upgrade, in the charge did less damage to shields with the second hand

  • Fixed a bug where ratdogs couldn't dodge some shots

  • Fixed bug, green quality ammo sometimes gave excessive invisible bonuses

  • Fixed 1st person sleeves on some classes' hands

  • Fixed a bug, a couple of Act 3 minibosses were dropping the wrong food

  • Fixed bugs with equipment drop on some minibosses

  • Fixed trajectories of some enemy shots

  • Illusory clones do not grant experience

  • The health bar of the miniboss quest “Muddy Case” was not disappearing and getting in the way

  • Some disrupting attacks of mobs didn't interrupt companion attacks

  • Fixed a bug, defense ban didn't prevent mobs from using blocking

  • If you parry an enemy with a melee attack, he can't block damage from that attack

  • Lowered the texture resolution of heated hearths so they don't clash out as much

  • At level 14-2, heals and potions near book cabinets only appear in the second phase, so that they can't be easily collected without engaging in combat

  • Other minor fixes


https://store.steampowered.com/app/1837690/Archtower/

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