Darkwater - Supporter's Pack · published · build 18812155

Hello Divers,
Today we are shipping part 1 of a new update aimed at addressing some commonly requested features and quality-of-life improvements. Additionally, there has been several improvements to outpost generation logic.
Patch Notes Version 0.3.10
New language files implemented
Intro event added to first node
First district size reduced to 16 nodes
New district added: ResidentialCalm (Always starts as the first district, spawns with more outposts, stores, and less hostile encounters)
New batch of easy enemy submarines added that only spawn on the first district when on easy mode
Piloting sonar map size slightly decreased
Outposts
All outpost types have been given a unique entrance room. Welcome!
All outpost entrance rooms have been given a neon exit sign, in case you want to leave.
Room culling implemented
Outpost generation should no longer generate dead-end hallways
Outpost sizes slightly decreased for 4 player runs
Settings
Rebindable keys added
Inverted Y toggle added
FOV slider moved to gameplay tab
V-Sync toggle added
Performance Fog toggle added
FPS cap slider added
Headbob toggle added. No more motion sickness!
Adrenaline Zoom toggle added
Bug Fixes
Several audio issues fixed
Fixed floating assets in many laboratory rooms. Oops.
Fixed navigation/collider issue in Catwalk_Corridor(3x5)
Several pathfinding/collider issues fixed with many rooms
Fixed issue with tutorial piloting sonar map not generating correctly
Missing localization in keybindings setting fixed
Fixed issue with communication screen not returning player to piloting screen after completing dialogue
Fixed issue with broken mansion room block
Several pathfinding/collider issues fixed with many rooms
QA Fixes
Fixed missing translations in controls menu
Fixed overlapping text in the hack button
Fixed untranslated warning titles in store
That's it for now. We will be releasing part 2 of this update in the coming weeks to prepare for our first major content expansion releasing later this summer, which will add new weapons, enemies, locations, and more. Until then, we'll see you below the surface!
- Targon Studios