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ArchtowerNewsArchtower v0.6.5.0 patchnotes
In-game event

Archtower v0.6.5.0 patchnotes

Archtower · published 30 May 2025, 01:44 UTC · build 18664707

All newsPlayers around this dateRead on Steam

Archtower v0.6.5.0 build is ready!
Free Demo updated as well.

v0.6.5.0 Patchnotes:

WHAT'S NEW


    -Only for Alpha-
  • 2 new quests
  • New Floor 14
  • New boss battle for Act 4
  • 2 new music tracks for Floor 14
  • 4 new elite enemies for Act 4
  • New effect for some enemies, very high dodge chance at health level 1/4 and lower
  • After beating Act 4, you can buy rare quality equipment from common merchants
  • 2 new achievements
  • New tower upgrades (for beating Act 4)
  • New Weapon: Rifle (for beating Act 4)
  • New Weapon: Rapier (for beating Act 4)
  • New Weapon: Crystal Staff (for completing Act 4)
  • New type of ammo - Rounds (for Rifles)
  • New perk “Cunning Lockpicker” (allows lockpicks, makes it easier to lockpick, requires Lv 10, DEX/INT 40)

CHANGES


    -Alpha and Demo-
  • When losing on a boss, the dropped loot is placed at the entrance on all difficulties
  • Most quest keys can be used by simply going to the correct door and pressing “E” (by default)
  • Some bosses can be tossed up with ice spikes in some states
  • For “Arrows” (bow, crossbow) and “Rounds” (rifle) ammo a new property “Unique Reloading” has been added, such ammo works for a single weapon only
  • Perfect Block is available to all characters, it stops damage completely
  • The “Parry Master” perk, instead of accessing a Perfect Block, allows you to parry melee attacks with a Perfect Block
  • Other minor changes-Only for Alpha-
  • The armor and resistances boosting effect on enemies at low health now works on 1/4 instead of 1/3 HP
  • Ratdog Alpha at low health now uses a new effect for strong evasion instead of armor boosting
  • “Pest Control” quest item can be used by simply walking to the burrow and pressing “E” (by default)
  • “Two In Trouble, To Say Nothing Of The Cat” quest, cages can also be opened through the dialog box
  • Tower upgrades earned for Act 3 have been increased in cost from 500 to 750
  • Merchant slots are further expanded for passing Act 3 and Act 4, as they should be
  • “Pike” is now used for epic weapon names like “Spear” and “ Piercer” is now used for epic rapiers (does not affect old items)
  • After beating Act 4, you can directly go from 13-3 to 14-1, shortcuts to 11-3 are now open too
  • Updated scream sounds for some Act 4 enemies
  • Other minor changes

FIXES


    -Alpha and Demo-
  • Equipped starter equipment instead of the 0g price showed the price of a similar normal item
  • Some edits in localization texts
  • Maximum level reached in a class was tracked incorrectly
  • Small internal code optimization
  • Other minor fixes-Only for Alpha-
  • Rogue, 2nd skill is not parried by enemies when used from stealth
  • Shadow and Night Shadow enemies had incorrect energy resistances
  • Fixed bugs with skill upgrades not working properly to shorten the preparation time
  • Starter items can't be used for enhansing/reforging/absorption
  • Coughing sound didn't work correctly for some Act 4 enemies
  • Stacking items can be moved one at a time when using a courier
  • Other minor fixes

Watch on YouTube

https://store.steampowered.com/app/1837690/Archtower/

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