
Thanks for all the feedback, swarm!
Over the past three days, we've been hard at work addressing your comments on balance, bugs, and overall gameplay issues. Your support and detailed reports helped us pinpoint the key areas for improvement. This update brings targeted changes to both factions, improves overall quality of life, and fixes some long-standing technical issues.
We’ve made mosquitoes stronger, humans a bit more fair, and the game as a whole more enjoyable to play — whether you’re biting or blasting.
Here’s what’s new:
Mosquito Balance Changes
- Base stamina increased to 80
- Number of lives per mosquito increased to 4
- Dash ability is no longer removed when using teleport
- Changed the color of the Astral buff for mosquitoes
- Improved QTE behavior for mosquitoes
- Added more mosquito hiding spots on the third map
Human Balance Adjustments
- RPG price increased to 120
- Maximum RPG count reduced to 2
- Maximum number of boxing gloves reduced to 1
- Defensive spray charge reduced by 20%
- Added a delay to the door on the second map to block human abuse
- Switch of camera to third person camera while emoting
Gameplay & Quality of Life
- Added FOV setting
- Added game version check
- Removed overflow on flowers
- QTE no longer resets due to small intersections
- Fixed bug where escape point wasn’t visible after respawn from Astral
- Added visual indicators for: casino, music player, laptop, and human quests
- Updated the model of the electric fly swatter
- Fixed music player bug on preset 2 of the first map
Progression & Rewards
- Defeat now grants 100 XP instead of 50 XP
Other Fixes
- Fixed issues in Portuguese localization
- Fixed crash on first launch for some players