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Rivals Hover LeagueNewsDev Q&A #1 Recap - All Your Questions, Answered !
Community

Dev Q&A #1 Recap - All Your Questions, Answered !

Rivals Hover League · published 23 Apr 2025, 10:40 UTC

All newsPlayers around this dateRead on Steam

Hey everyone~

Last week, we wrapped up our very first Dev Q&A on Discord, and it was such a fun ride ! 🙌

Our fans asked some really awesome questions, and we thought it’d be great to share our lead developer’s answers here on the Steam Community as well.

Since our dev took the time to carefully respond to each question with a ton of thought and care, we couldn’t quite fit the full replies here due to Steam’s character limit—so we’ve trimmed them down to the key points for this post.

If you hop over to our Discord, you can still check out the full Dev Q&A thread, join in on future sessions, and really get a feel for the dev’s honest thoughts and game philosophy. Come hang out with us!

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Q1. Will RHL release on consoles, and will crossplay be supported?

✅ We're focusing on PC first to polish the game thoroughly with community feedback during Early Access. But yes, console versions for PlayStation and Xbox are definitely planned. Crossplay is something we're keen on too—once the PC version is solid, we'll start looking into it!

Q2. Will vehicles have defined roles, similar to Overwatch?

✅ Absolutely! Vehicles in RHL each have unique weapons, abilities, and playstyles—think "Overwatch meets Rocket League." You'll find cars built for frontline action, stealthy support, or precision attacks, adding strategic depth and encouraging teamwork. Roles are flexible enough to adapt quickly, keeping gameplay fast, fun, and dynamic !

Q3. Do you see RHL as a competitive game or more casual?

✅ We designed RHL for both. It's easy to pick up for casual players but has deep mechanics for those who want to master it competitively. We’re planning different game modes for both playstyles and will shape the future together with the community.

Q4. From a dev's perspective, what's the real fun in RHL?

✅ It’s all about that mix of speed, precision, and teamwork. The best moments come from pulling off crazy combos or perfectly timed moves with your squad. Every match is built to deliver that one unforgettable moment.

Q5. What inspired you to create RHL, and what was the hardest part?

✅ It all started as a VR experiment—but wild driving mechanics stole the show. The biggest challenge? Making driving and aiming feel fully connected. Thanks to our hover system, you aim by how you drive, which adds a ton of skill and expression.

Q6. How many vehicle classes will be available at launch?

✅ We'll start Early Access with 7 unique vehicles, each with their own weapons, roles, and handling. And yes—we’ve already got more wild ideas cooking.

Q7: What makes RHL different from other car battle games?

✅ Unlike most, RHL blends fast, skillful driving with hero-shooter mechanics. You aim by driving. Our hover system lets you move in one direction and aim in another, creating a totally new kind of feel. It's not just fun—it’s the future of car combat.

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