Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Carnage Kart XNewsThe Big March Update!
Major update

The Big March Update!

Carnage Kart X · published 28 Mar 2025, 00:05 UTC · build 17890046

All newsPlayers around this dateRead on Steam

Hello knights!

As promised last week, we are finally unleashing the newest update to Carnage Kart X!

Below is a detailed list of almost everything included in this update (though I may have forgotten a couple small details here and there), but it’s a fairly thorough overview of the changes for those interested.

Content Update List:

  • Added 3 new stages and accompanying races as well as a new way of unlocking stages based on achievements in the game
  • Updated the previously included stages with new textures, enemies, and general flow of gameplay (some more than others)
  • Added cosmetic items that can be unlocked by achieving different gameplay milestones in the game (example: achieving a certain amount of kills, certain amount of races completed, etc)
  • Added multiple new enemies to stages
  • Updated Racer AI to improve the racing experience
  • Lowered time that the reward wheel stays on screen and the accuracy of the visuals for the amount of gold on said wheel
  • Changed particle size and duration of chest prizes to improve visibility when getting challenge rewards
  • Changed portal color of enemy spawn-in to improve visibility overall
  • Changed blood VFX particles to go transparent over time to help visibility for both normal and low blood options
  • Flipped image of controller in the “Controls” menu to make a little more sense
  • Increased speed of data summation after stages
  • Increased Fire rate of the base magic and bow weapons


Fixes List:

  • Fixed blooming of light in the Dungeon stage and in challenges
  • Dungeon Stage enemy racers no longer getting stuck on the bridges
  • Fixed “Shard Acquired” text typo and it getting stuck on screen when pausing
  • Dead zone in Cemetery level where no spawns were occurring fixed
  • Fixed camera spinning issue when using spin attack while using different camera perspectives
  • Sound effect fixes for the totem missiles
  • Made triangle grind challenge a little more realistically completable


This update had a focus of adding content to play through, making unlocking levels more compelling, and improving visibility for players while maintaining the chunk-tastic experience of clobbering through hordes of enemies, all while fixing technical bugs found.

We’d like to thank everyone who played the initial release, giving feedback about their experience and letting us know what we’re doing right, what we could improve on, and what could be done in the future. We can’t implement every suggestion of course, and some changes take longer/are more difficult than others, but ALL feedback is welcome, appreciated, and definitely helped shape the update and the improvements we included in today.

So please enjoy the update and feel free to keep letting us know your thoughts!

Alright, that’s all for now. Until next time!

- Zach

More from Carnage Kart X

Other announcements

All news
Game update18 Sep 2026Quick Ice Beam Weapon Sound FX Bug FixHello Knights! The Ice Beam Weapon from the last big update had a sound effect bug where the sound for the beam was not connected to the game's audio mixer (and wasn't even the correct sound effect honestly), so instead of it sounding like a mack truck is running over your brain at 217 kph, it should now sound a bit better! HUZZAH! If anyone notices any other audio bugs or any other issues, you…Major update24 Mar 2026Updates and Achievements!Hello knights! After a small break, we're back to drop a little update for the Spring Sale (the timing just worked out that way actually, but hey, we'll take it!) There are 2 main updates on the newest build, the first being Steam achievements, which is something we've been asked about multiple times and been meaning to get around to, but life is hectic and 2 person indie development can be slo…Game update27 Oct 2025Halloween/Steam Scream 4 Fest UpdateHello knights! In celebration of the coolest holiday, and because we’ve been working on some updates the past couple months, we’ve decided to polish up what we had so far and send that it out to you all! Below are some of the changes being made Issues that were fixed: · Balloon Minigame spawning without instructions · Mouse selecting broken/pressing the button that is currently selected on cont…