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Tiny IsleNews25.2.28Update
Game update

25.2.28Update

Tiny Isle · published 28 Feb 2025, 02:30 UTC

All newsPlayers around this dateRead on Steam

Attention! Due to changes in the save file structure, your save file will become invalid after updating the Demo, and you will need to start over. Thank you for your understanding! The development team bows in apology.

Numerical Adjustments:
! Reduced the growth rate of crop prices; now crop prices increase more slowly.
! The Shaking Cactus can now be unlocked earlier and will automatically trigger at regular intervals.
To address the issue of the island becoming too crowded with decorations in the late game, the footprint of decorations has been reduced from 2×2 to 1×1.
To allow players more flexibility in deciding the shape of their island, the expansion area of the Feather Umbrella Expansion Crystal has been reduced from two plots to one plot.

Experience Improvements:
! Fixed an issue where only one plot would expand during certain expansions.
! When unlocking multiple crops simultaneously, crops will no longer get stuck due to lack of space.
! Optimized the logic for the Tap Succulent; it will now only tap on crops that can be tapped.
! Improved the logic for the Colorful Cactus; its traits will no longer disappear after loading a save, and evolution will no longer fail to grant new traits.
! The production interval after upgrades will no longer be lost upon loading a save.
! Ascend Lotus Leaf can now continuously transport crystals, but there is also a risk of crystals falling into the water.

The number of "Discovered Fish" in achievements will no longer reset when exiting and re-entering the game.
After loading, the Bloomy will no longer activate simultaneously, causing the target to produce only once.
Fixed an issue where too many buffs could cause the crop info panel to freeze.
Fixed an issue where the game would not auto-save when closing the window.
Improved some description issues.
Fixed an issue where the rain effect was too sparse.
Fixed an issue where the scene was overexposed during sunny weather.
Fixed an issue where stones would generate on the island upon loading.

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