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ArchtowerNewsArchtower v0.6.2.0 patchnotes
In-game event

Archtower v0.6.2.0 patchnotes

Archtower · published 28 Feb 2025, 02:37 UTC · build 17538552

All newsPlayers around this dateRead on Steam

Archtower v0.6.2.0 build is ready!
Free Demo updated as well.

v0.6.2.0 Patchnotes:

WHAT'S NEW


    -Only for Alpha-
  • Equipment of epic quality! (so far only available from Rare Merchant and as rare loot from improved snow slimes)
  • Added different visual variations for most new epic items based on where the item is obtained (universal, thunder crown, aklaktari, lowhanders)
  • 6 new prefixes (for epics only)
  • 1 new achievement
  • New track for Act 2 boss battle
  • New track for Act 3 boss battle
  • New track for quest boss battle

CHANGES


    -Alpha and Demo-
  • When switching languages, equipment items except power crystals do not change names (which will allow to create items with unique names)
  • Added unique names for some quest related gear (does not work for already obtained items)
  • Most long-range enemy attacks take into account the height position of the target when fired
  • Hefty eating characters can eat during combat
  • Small fixes/ tweaks to the images of some gear items
  • Barrels can be pushed
  • You can hold down the Use button to keep picking up items
  • For the modifier button on the gamepad, all bumpers can be used
  • The gobloid pathfinder on 2-1 has a mark added above his head and on the map so new players don't miss him
  • If a character is created in too old, not well compatible versions of the game, a message pops up periodically about it, suggesting retirement of the character
  • Added system notifications for the player when starting the game
  • Other minor changes-Only for Alpha-
  • More prefixes are available for epic items
  • Achievements for bandage/food healing reward reinforce food/bandage healing instead of getting crystals
  • Rare merchant after level 7 sells a few green quality equipment items additionally
  • Act 3 boss, on the “Ballad” difficulty, his shout also removes his bleeding effects
  • “Murky Case” quest, the reward is an epic ring, not a rare ring (does not affect the already received reward)
  • Added a visual sign above chests if you need to defeat enemies to open them
  • New crystal key sound for the first opening of the passage to the Thunder King
  • Immobilization with nets and webs do not check vital resistance
  • Other minor changes

FIXES


    -Alpha and Demo-
  • Some fixes to localization texts
  • The code for generating bonuses on good (green) and better items has been rewritten and optimized
  • Old prefix items are broken with the new code, but they can be fixed by talking to the Tower Attendant (this will be available temporarily)
  • Fixed texture flickering in some areas
  • Fixed crashing with an error when breaking barrels and bringing up the menu at the same time
  • Fixed problems with invisibility of some quest enemies
  • If the inventory is closed when using consumables, the hero does not perform unnecessary actions
  • Fixed and finalized collisions with walls and furniture
  • Had to disable sliding on walls during Fighter's Jerk to avoid getting stuck in furniture and chests
  • Sometimes some buttons worked in the main menu while the character roster was open
  • To avoid crashes and character loss, Dropped Loot is packed into one item only if there is no already packed loot in the inventory (with packing, the weight of dropped loot is reduced from tower upgrades)
  • Optimized rendering of the large map
  • Fixed an ancient bug that crashed when trying to raise the STR/DEX/INT for characters created prior to v0.4.2.5 update
  • Other minor fixes-Only for Alpha-
  • Fixed companion panel position errors
  • Enemy rocks now hit companions
  • Fixed music starting to play in some locations on "Murky Case" quest, even if the music was turned off in the settings
  • Poisoned arrows from mobs did not poison other mobs (if not from their faction)
  • If the quest “New Project” is taken, improved versions of frost casters on floors 12 and 13 appear much more often, including on the “Story” difficulty
  • Fixed bugs with the door closing trigger in the troll room on 9-3
  • Other minor fixes

https://store.steampowered.com/app/1837690/Archtower/

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