
The January update brings us more visual improvements like added particle systems and animations.
On top of that it also includes gameplay improvements that target the early game. The first few turns, when there isn't a lot of stuff on the board, should now play quicker, with automated reinvestment of dividend payments.
A lot of not directly visible changes have been made. The game system has been further improved towards a client/server structure and messaging system, opening up the road for multiplayer content.
Internal testing of Steam's P2P networking will begin in February.
My biggest focus of the February update is going to be an in-game tutorial. It will replace the mediocre YouTube tutorial which is currently the only help new players get.
The following features are planned to also make it in the February Update:
As you can see there's a lot of stuff planned.
I'm a solo indie developer, so keep that in mind. I'll try my best to add as many features I can.