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MUPPLED PlaytestNews0.15.0
Game update

0.15.0

MUPPLED Playtest · published 12 Jun 2026, 01:30 UTC

All newsPlayers around this dateRead on Steam

spikepuzzle:

  • this is a big update for spikepuzzle!
  • submitting a score to spikepuzzle also submits your exact solution and a replay of how you did it
  • a leaderboard shows the top 5 cheapest and top 5 fastest solutions
  • the budget leaderboard uses submission time as the tiebreaker; checkpoint and death stats are just for fun
  • the time leaderboard first sorts by spike removes, then by time, so a 10 second run with no spike removes beats a 5 second run with 1 spike remove
  • you can load replays from the leaderboard (as well as your own) by clicking on the eyeball next to the entry
  • only runs that don't use checkpoints will be submitted to the time leaderboard
  • runs that use checkpoints have their replays stitched together from checkpoint to checkpoint, skipping over deaths and still frames
  • leaderboards are shown on clear, along with a looping replay of what you just did
  • edit ui is hidden when not in build mode
  • for now, all leaderboard submissions are public, but later will probably be hidden until the day is over
  • old WR stats for spikepuzzle are no longer accessible but I have a .csv of all the old data. to make up for it all getting clobbered, leaderboard submissions are now open for ALL past spikepuzzle dailies
  • also spikepuzzle archive now goes back to 2026-01-01 because why not

menu:

  • removed the leaderboard button in the spikepuzzle channel

snake:

  • new parallax bg

physics:

  • spikeball radius increased by 1.375% -- this means that standing perfectly between two spikes that are 6 blocks high and jumping kills you now

bugfixes:

  • chat no longer clipped when the first message is multiline
More from MUPPLED Playtest

Other announcements

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Game update16 Sep 20260.22.1sandbox/free edit: -added star doors and star gates -added 2 more collectibles with different properties & associated doors/gates -gate sprites and red star sprites are currently placeholder -- still thinking about what would best fit for the red star's mechanics gfx: -star door resprite -added dead grass blocks -added wooden crate -added grate -added mossy stone brick shift: -added 2-wishlist…Game update8 Sep 20260.21.0shift: -every level has medal times now! see if you can get gold on every level :^) -also updated 1-octopus & 3-hue_the_whirl general: -edit menu made slightly transparentGame update7 Sep 20260.20.1spikeworld: -oneways replaced with glass blocks. they can be freely deleted to be replaced with one ways. (the platforms are glass so you can see if a star spawns behind them) -for if you somehow find spikeworld to be too easy: added command '/hardmode ', which restarts your game with hard mode turned on with seed x (random if blank). hard mode spawns 4 stars each round instead of 6, gives no m…