We’re kicking off a series of posts leading up to the release of the new Any World demo, that will feature as many as 2 chapters!
In this post, we’ll show off our new key art and take a look at the final designs of some characters. Ready? Let’s go!
Our IdeaGame team spent a long time figuring out what the key art for the project should be, and we’ve finally landed on this:
Thanks to its scale, you can already spot future locations and imagine how they’ll come to life in the game. The magic is in the details! Our team drew inspiration from various games to create unique locations, each with its own distinct visual style. You can see it in the little details - take a closer look.
The visuals of the project have evolved, and we couldn’t leave the characters behind! Fully ready now are: the alien Ottis, the cloud Cloudy, the frog Quacker, and the fox Ignis. The rest are still waiting for their “upgrades.”
Now the characters don’t just have improved textures - they feature distinctive details that highlight their roles in the world of Any World. It’s important for us that the characters fit naturally into the locations they live in.
A huge thanks for your support and interest in the project! In the next post, we’ll talk about the updated locations and the atmosphere of each one, as well as the overall ‘feel’ of the game.