Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Die in the Dungeon - Supporter PackNewsDev Die-ary: A Look Back
Community

Dev Die-ary: A Look Back

Die in the Dungeon - Supporter Pack · published 9 Apr 2026, 14:15 UTC

All newsPlayers around this dateRead on Steam

Hello everyone!Today, we decided to step away from petting frogs polishing code for a moment to look back (and a glimpse on what is to come!). Throughout the history of Die in the Dungeon, we've gone through hundreds of features, art tweaks and mechanic reworks. Join us in looking back on that process:

🐸 A Very Early Concept

The story of Die in the Dungeon didn't start in an office, but in the chaos of a gamejam: very limited time, tons of caffeine and our desire to create something new. We love deckbuilders and roguelites alike, and the goal was to put our own twist on those genres. The first iteration of the game was done in just a week: no relics, no potions, not even a map; just 1 character, 4 dice and 5 enemies (including a boss!). For fun, here is a very early concept from those frantic days:

The idea of insects as enemies and some UI elements did not come from this first mockup, but other than that it's pretty close to the final version, right?


🥇Die in the Dungeon PROLOGUE

We uploaded that first version to Itch, and the player reaction blew us away! It was a bit of a slow burn at first (we didn't even place particularly well in the gamejam lol), but in less than a month there were lots of comments, videos popping up on YouTube, and even fanart of the game! The feedback on Itch made us realize something: Die in the Dungeon was definitely an idea worth expanding.


🔪Die in the Dungeon: Origins

After bringing that original version to Steam (later renamed CLASSIC), our next big milestone was the release of Die in the Dungeon: ORIGINS. This is where the game really began to take its current shape. We completely reimagined the pixel art and animations, increasing the resolution to fit all the new elements on screen. Suddenly, movements became smoother, and the game gained its signature vibrant color palette with thick outlines. Relics, new enemies, a new final boss, and of course a new character -Lisver- were also introduced here!


🚀Die in the Dungeon Early Access


The Demo and Early Access launch were moments of truth for us. We listened closely to your feedback and weren't afraid to make changes (that's the whole point of Early Access, right?). One of the most noticeable shifts was replacing classic dice pips with digits. This allowed for bigger numbers and crazier dice combinations. We also reworked the map structure and introduced new dice shapes: D4s and D8s. More recently, Endless Mode and the new dice-rolling events were a huge success, making the game bigger and more replayable!

The journey has certainly been a ride, oftentimes difficult, but we're incredibly grateful to be able to work on what we love! We want to thank everyone who rolled the dice with us in those early versions, and of course everyone who continues to support us today.  

● ● ●


But it's not time to relax just yet! We're preparing something truly massive. Stay tuned for updates, you don't want to miss what's coming!


Thank you for playing! 🐸💚

- the ATICO team

More from Die in the Dungeon - Supporter Pack

Other announcements

All news
Game update18 Aug 2026Hotfix: New Version 5.1.1 (119.0f2)Hi everyone! Just a quick hotfix to address some of the most common issues from the latest update . Thank you for your feedback :) Full Changelog: · Modified Regen modifier to not reduce value on Turn 1. · Modified Simple Bridge spawn rate (slightly reduced). · Fixed softlock when resuming certain old savefiles. · Fixed incorrect icons being rendered during events after Bridge tiles. · Fixed di…Major update12 Aug 2026Post-launch Update: New Map and... Bridges!?Surprise!✨ The dungeon has a few new surprises waiting for you in this free update , including: new content , a big discount and even a very tasty plushie ! 🗺️ Map Redesign and Bridge Tiles! The map is finally getting a new coat of paint, along with improved clarity and more breathing room for all icons. We updated both the map itself and its tiles , including some very cute new icons for all…Game update16 Jun 2026Hotfix: New Version 5.0.6 (118.1f5)Hi everyone! Looks like an error was introduced in yesterday's build, preventing achievements and Supporter Pack skins from working correctly in-game. This should now be fixed with this update, sorry for the issue! ⚠️ If you want to restore already completed achievements, please go to Settings > Gameplay and press "Refresh Achievements" . Full Changelog: · Fixed achievements not working correct…