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AnimalkindNewsVersion 0.6.4 Update
Game update

Version 0.6.4 Update

Animalkind · published 1 Apr 2026, 23:48 UTC · build 22610512

All newsPlayers around this dateRead on Steam

We continue to work on improving Animalkind and addressing issues as quickly as possible. Thank you to everyone who is reporting issues to us in our Discord or through our in-game survey! This update will address some more common issues that players are likely to encounter.

Summary of Changes

User Interface, User Experience, and Control Changes

  • Addressing an issue where player inventories have an extra slot that is not visible, making inventory actions confusing.

  • Addressed an issue preventing controller players from fully scrolling through the inventory.

  • Making it easier to use the radial menus while using a controller.

  • Made it more convenient when entering design mode by opening the inventory automatically.

Progression Issues and Small Content Changes

  • Addressed a bug where players could become blocked during Sam’s quest line after accepting two quests.

  • Removed an advanced crafting requirement that impeded progress in Sam’s quest line (birch wood required to make the cute bench).

  • Reduced the crafting requirements on some of the fences to make them buildable without hardwood.

  • Reassigned a recipe that Sam wasn’t supposed to know to Steve.

  • Restricted some decorative objects in Snowrock - you weren’t meant to pick these up, they aren’t set up for it!

Other Bugs

  • Addressed an issue where player energy reset when traveling between locations.

  • Addressed an issue where players were unable to sleep in a wilderness region. There might be other causes of this issue though, so please let us know if you still run into this one.

  • Addressed an issue where the mech freezes when trying to back out of design mode.

  • Addressed an issue that might cause the feeling of lag when collecting items.

Content Change - Improved Tallwoods Map

This is the first time we’re making this kind of change, so I want to introduce it properly. We’ve adjusted the map for Tallwoods by smoothing out bumpy areas, fixing terrain issues, adding foliage, and improving bridge line of sight. This improved version of Tallwoods will be playable if you were to load into for the first time after this release. Players that have already started playing in Tallwoods will retain the older version of the map.

Our technology limits us on this right now, we don’t like the idea of existing worlds not receiving these improvements. For those players on the older version of Tallwoods, this isn’t the level of improvement where we would recommend starting over. We will continue improving each map over time.

Hope you have a relaxing time playing Animalkind and have a wonderful week!

The Uncommon Team 🐾

More from Animalkind

Other announcements

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Major update30 Jul 2026Version 0.7.0 - Town Update 🏘️This update reworks housing for players and villagers in Animalkind, adds decorative plots that your villagers will treasure, and adds a layer of progression to your town. This is a major update that will make existing worlds incompatible going forward, so please read below on how to continue an existing world. We hope you enjoy this update and please let us know if you have any feedback or rea…Community1 Jul 2026Dev Update #3: The Path ForwardHey friends of Animalkind! It’s now been three months since Animalkind launched into Early Access on Steam and we’re as excited as ever to be working on this game thanks to your support. We enjoy hearing your stories, your feedback, and your wishes about the game. In these past few months we’ve released a number of updates to fix bugs, address feedback, and add quality of life improvements. We’…Game update26 Jun 2026Version 0.6.19 HotfixThis is a hotfix release addressing some controller issues we found and wanted to address ASAP. There isn’t much else to go over this time, but we just wanted to say thank you and appreciate your support! Summary of Changes · Adding confirm button to character customization on controller · Addressing a bug with controller disconnects Have a great weekend! The Uncommon Team 🐾