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ArchtowerNewsArchtower v0.7.0.0 patchnotes
In-game event

Archtower v0.7.0.0 patchnotes

Archtower · published 1 Apr 2026, 03:38 UTC · build 22586818

All newsPlayers around this dateRead on Steam

Archtower v0.7.0.0 build is ready!

Free Demo updated as well.

v0.7.0.0 Patchnotes:

WHAT'S NEW

-Only for Alpha-

  • Act V has started

  • New Floor 15 (first 2 levels)

  • New enemy: Cult's Gunner (+Major Gunner)

  • New enemy: Flame's Disciple (+Flame's Devotee)

  • New enemy: Cultist Toxinologist (+Bane Toxinologist)

  • New enemy: Fire Bug (+Flaming Bug)

  • New enemy: Crysen of Fire

  • New enemy: Intoxicated Ogre

  • New long-lasting effect: “Overheating” for heat-intensive locations

  • Added a new interactive object, a barrel of water; you can get wet in it to remove “Overheating”

  • New music track

  • Maximum character level raised to 23

  • Added a new stat obtained from epic items: “Melee retaliation” (deals retaliation damage in melee combat)

  • New power crystal: “Poison Trap”

CHANGES

-For Alpha and Demo-

  • Enemies sometimes attempt to leave dangerous areas (open fire, poisonous gases, acid puddles)

  • An option to display helmets on characters has been added to the “Extra” settings (this setting does not affect quest items)

  • An option to display armor on characters has been added to the “Extra” settings

  • Other minor changes

-Only for Alpha-

  • On the new floor 15, conflicting mobs can now fully engage in combat with each other (this will be added to other floors later)

  • Added welcome phrases for the Rare Merchant, depending on the encounter location

  • The “Freezing” effect wears off faster at standard temperatures

  • The “Freezing” effect wears off quickly in hot locations (and the “Overheating” effect in cold ones)

  • Poisoner, 1st skill's upgrade for persistent gas and 2nd skill's upgrade for enhanced slowdown increase skill costs by +1 TP

  • Player can't dodge a mob's throwing knife (universal rule for throwing knives and shurikens; they cannot be dodged upon impact)

  • Improved target selection code for enemies, especially when switching from one target to another (for enemies that can choose targets)

  • Vandal, 1st skill, 1st upgrade of tier 3 now grants 1-2 seconds of confusion and removal of 2 charges from enemies, instead of confusion against low-level enemies

  • Other minor changes

FIXES

-For Alpha and Demo-

  • Fixed a rare crash that occurred during the opening splash screens

  • Fixed several bugs related to some enemy projectile attacks when they hit other enemies

  • Fixed a bug, when during certain attacks, flying crystals and batbirds could temporarily appear as low-level, unranked batbird

  • It is not possible to attack at the end of an escape

  • Fixed incorrect display of invisible charges for some enemies and mini-bosses in certain situations

  • Fixed rat jumps that did not always work correctly

  • Other minor fixes

-Only for Alpha-

  • Fixed a bug where resetting clan bonuses granted extra points for skill upgrades

  • The actual values of dodge and movement speed bonuses on epic items now match the in-game descriptions

  • Melee companions now take enemy dodges into account

  • When applying crowd control effects, some enemies could start using their next ability

  • In the quest for the Gunner’s 2nd skill, the miniboss in the quest location had infinite grenades

  • The acquisition of charges for certain minibosses is now displayed correctly

  • Other minor fixes

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