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Tower Petroleum PlaytestNewsTower Petroleum Playtest update #6 - patch notes (Tutorial is here)
In-game event

Tower Petroleum Playtest update #6 - patch notes (Tutorial is here)

Tower Petroleum Playtest · published 30 Mar 2026, 11:40 UTC · build 22566185

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Greetings, wanderers! The Tower-Defence Fest is done, we have reviewed the feedback that we have received from people who played our game and are back with a new potion of updates. All of these would occasionally be propagated to the Demo version, but we release them in Playtest first.

  1. We have implemented the short tutorial to get people acquainted with some non-obvious elements and features of the game. This would be played once when you start a new save, you would be able to replay it from the main menu afterwards.

  2. All tower sprites got a little bit of color, to bring some joy into crushing monsters in the frozen wastelands.

  3. Cards also received some fresh up, this should make different card types be more easily distinguishable.

  4. A number of other artistic improvements: shader effects here and there, new icons for tags, updates for comics panels.

  5. Modules that deal damage (e.g. Lightning Strike, Flame Core) would now have a respective damage type (physical/elemental).

  6. Another step into UI polish: show more monster details in the wave details, hopefully this would help you counter monsters better. Clean up of the stats panel for the turrets, a bit of elements alignment improvements, use Steam Overlay for external resources where possible.

  7. Added graphics settings to the Options screen: dynamics lights and post-proc effects can not be turned off, dynamic resolutions also implemented -- this should help the game run smoothly on low-end machines.

  8. Of course a number of bugs crushed, most notable:

    1. fix an occasional crash when using the Corpse Bomb Implant cards;

    2. fix for the game not closing properly and Steam showing it as still running;

    3. fix the Chain Laser turret not actually drawing the lightning bolts, but still damaging the enemies;

    4. Mass Upgrade ability fixes: when it won't upgrade turrets if you have 1 or 2 of them, or not upgrading turrets that are above the 4 level;

    5. Better camera controls: avoiding jittering on move and zoom;

    6. A few UI and UX fixes for the round lose/win screens

Play, like, wishlist, subscribe, join discord, tell your friends. We do listen, we do care.

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