
On March 27, we’re opening a new Gravebound playtest built around an important shift in the game’s direction. Gravebound is evolving into a more social PvE experience, focused on players fighting hostile appliances - also known as the Clankers, together.
🤝 Unified Co-op Experience: PvP is now disabled. Everyone in the Wasteland is friendly, encouraging players to cooperate, regroup, and survive together during runs.
🎒 Shared and Personal Progression: Some systems now reward teamwork through proximity, while others stay individual. EXP and kill directives are shared only with nearby players, while resources and Shield Cells remain personal pickups.
🌩️ Storm Event - New Core Loop: A deadly storm now closes in from all sides of the map, forcing players inward toward The Observatory, a new safe zone at the center of the event.
⚔️ Structured Combat Phase: Once the storm closes, the Observatory becomes an active combat zone. Enemy troopers begin spawning from capsules, creating a central event phase before players return to exploring, looting, and scavenging across the Wasteland.
We want to test how this new direction feels, and your feedback will help shape what comes next!
👉New to Gravebound? Join the Discord Community server and reach out to the devs to receive keys for next week’s playtest and future ones.
👉If you like the PvE direction the game is going - Wishlist Gravebound and stay updated on the road to early access!