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Pixel Starships 2Newsv0.8.993 Update
In-game event

v0.8.993 Update

Pixel Starships 2 · published 19 Mar 2026, 00:54 UTC

All newsPlayers around this dateRead on Steam

🚀 Pixel Starships 2 – v0.8.993

Our 2nd March update focuses on stability and quality of life improvements along with some balance changes.

✨ Improvements

  • Research details now include page navigation for easier browsing

  • Research panel now shows missile and craft stats even when locked

  • Research costs are now visible before unlocking

  • Improved stat display ordering on list and graph views

  • Improved overall game stability and performance across devices

  • Optimised battle simulation responsiveness and reduced latency

  • Enhanced UI clarity in ship management and crew assignment screens

  • Improved matchmaking consistency for PvP battles

  • Minor update to tutorial flow for new captains

  • Greatly increased first time loading speeds

  • Greatly improved main scene performance when holding a lot of inventory items.


🛠️ Fixes

  • Fixed rooms sometimes failing to place correctly when dragged onto occupied spaces

  • Fixed modules not respecting placement limits properly

  • Fixed crew visuals sometimes stacking incorrectly

  • Fixed crew ability effects not playing correctly in some cases

  • Fixed Arson effect and buff calculations when crew has full resistance

  • Fixed chat messages overlapping sender names

  • Fixed text input issues in the social panel

  • Fixed graphics settings not saving properly between sessions

  • Fixed a missing texture on level 8 Federation ships

  • Fixed tutorial and mission battles not ending correctly in some cases

  • Fixed battle action panel layout on mobile

  • Fixed inventory display breaking when updating items

  • Fixed rare crash when switching between ship layouts

  • Fixed issue where certain modules would not correctly update stats after upgrade

  • Resolved crew ability activation delay in specific combat scenarios

  • Fixed visual glitches in battle effects and projectile rendering

  • Fixed incorrect resource display in some edge cases

  • Fixed occasional desync in PvP battles

  • Fixed login/session timeout issues affecting some players

  • Fixed PVP getting stuck from using certain abilities

  • Fixed issue where dead crew will still give room a stat bonus

  • Fixed a issue with evasion calculation

  • Equipment items no longer incorrectly show bonus stats


⚖️ Balance Changes

  • Adjusted crew ability timing for better combat consistency and allows ability to be used in more flexible situations.

  • Minor tuning to weapon cooldowns and shield interactions

  • Improved AI targeting behaviour for defensive modules

  • Old Rifle now has higher mixed damage and lower build cost

  • Added equipment slots for some crews with missing slots

  • Schrodinger now has 2 equipment slots and slightly lower stats

  • Fixed Female Deckhand equipment slots

  • Pinkzilla increased stats; removed armor slot

  • Engineer crew now has higher ENG stats; lower PLT.


🎮 Gameplay

  • New Boxing gear set with weapons and equipment

  • Rooms now show a charging highlight effect

  • New Phoenix Crew

  • Fixed arson ability

  • Improved AI command reliability

  • Better pathing for crew movement inside ships

  • Enhanced feedback for module damage and repair states

  • Localization updates


🔧 Backend & Live Ops

  • Improved server-side stability and sync reliability

  • Optimised data loading times when entering battles


🧪 Known Issues

  • Some UI elements may still overlap on smaller screens

  • In PVP some ability UI still has mirrored display

  • Occasional delay when opening certain menus

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