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Terra InvictaNewsTerra Invicta 1.0 Released
Community

Terra Invicta 1.0 Released

Terra Invicta · published 5 Jan 2026, 18:37 UTC

All newsPlayers around this dateRead on Steam

Terra Invicta 1.0 is now available at 35% off. Defend Earth from an alien invasion and lead your faction to take control of Earth's nations, expand across the Solar System, and battle enemy fleets in tactical battles.

Be sure to check out the 1.0 release trailer down below, too.

To the Community: Thank You

We do want to thank everyone who has supported us through this journey, whether you've been with us since the Long War days or just launched the tutorial for the first time. Your feedback, gameplay accounts, and bug reports have been invaluable.

If you haven't already, we would deeply appreciate it if you would leave your thoughts in a review on Steam or whatever platform you purchased the game on. Reviews can make a huge difference for the game as it releases into 1.0 by helping people decide if Terra Invicta is for them.

Watch on YouTube

Save Compatibility, Additional Notes, and the Roadmap


For EA players, your RCxx saves should be compatible with the launch build. So if you are playing RC13a or RC25, you should have no issues playing version 1.0.25 or later. We also expect older 0.4 saves to be technically compatible with the launch version, although the changes will be significant and your campaign may go in odd directions. We are keeping build 0.4.90a available on a rollback branch on Steam if you want to continue playing that.

And while this is a major milestone, our work is not finished. In the short term we'll be cleaning up any outstanding issues and in the medium term we'll be reading feedback and looking for ways to improve the UI and AI. Long-term, what we'll be working on is described in our roadmap.

New in the 1.0 build is the 2026 scenario, which updates the starting world conditions to the modern day, and ingame text in five new languages: Czech, Italian, Korean, Russian, and Ukrainian. It also contains numerous bugfixes addressed since our last default build, RC13a.

Terra Invicta Community


As always, we encourage you to join our Discord — it’s the best way for players and devs to interact. We also post detailed patch notes there, as well as on our website, for those who want to track every update. We also have a community-run wiki where you can find information and get questions answered to help you along.

But wherever you want to engage with the game, we want to hear your thoughts — whether on Discord, the Pavonis Interactive forums, Reddit, or the Steam forums.

https://store.steampowered.com/app/1176470/Terra_Invicta/

More from Terra Invicta

Other announcements

All news
In-game event11 Sep 2026Terra Invicta build 1.0.53b - Slowing down Alien Invasions in DLC scenariosGreetings Terrans! Thanks to some feedback from players, we're slowing down the timing of Earth invasion fleets in the DLC scenarios. This was occurring in the 2003 start in part due to a bug, but we're also adjusting some AI settings as well to appropriately scale the challenge the game is providing for both scenarios. Specific changes: - Fixed mistakes in the 2003 alien AI that led to invasio…Game update31 Aug 2026Terra Invicta build 1.0.53a - Crash fixThis fixes a crash that can happen if a factionless army assaults an alien facility on Earth. This can occur if an army loses its faction in the middle of an assault. This mirrors a fix in 1.0.54 (on our Beta branch with many other updates), but people are hitting this particular crash often enough in DLC scenarios we're pushing out a fix to the default build.In-game event24 Aug 2026Terra Invicta Build 1.0.53 + Dark Skies DLC UpdateGreetings Terrans, Today's patch addresses a broad range of issues, many of them related to the Dark Skies DLC. This includes some updates to the alien AI to help ensure a fun playthrough. We have more updates on the way. Changelog v1.0.53 A - 6306 - Fixed crash when modding TIOrgTemplate when DLC is installed. Note this won't resolve all mod issues that have been reported. (This fix was errone…