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亡犬 Dead Dog PlaytestNewsPerformance Optimization Update
Game update

Performance Optimization Update

亡犬 Dead Dog Playtest · published 23 Dec 2025, 13:41 UTC · build 21295164

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📋 Update Summary

Deep performance optimization targeting severe frame drops when launching the game through Steam. Removed hundreds of runtime debug logs, significantly reducing main thread LogStringToConsole overhead.

✅ Optimization Details

This update cleaned up high-frequency log output in 40 core script files, covering the following systems:

First Batch (31 files)

  • Player System: State transitions, attack input, respawn process, energy management

  • Enemy AI System: State machines, ghost enemy behaviors, tracking logic

  • Combat System: Damage calculation, target validation, respawn protection

  • Save System: Auto-save, data loading, save system bridge

  • UI System: Boss health bars, game over screens

  • Lighting System: Light area detection, player exposure tracking

  • Item System: Key pickup

Second Batch (9 files)

  • Shadow Teleport System: Teleport validation, energy checks, target detection (1-3 logs reduced per attempt)

  • Scene Transition System: Portal triggers, scene loading/unloading, camera binding (5-7 logs reduced per transition)

  • Hostage Interaction System: Key drops, dialogue triggers

  • Savable Flag System: Scene state loading

🎯 Performance Improvements

  • Reduced Main Thread Load: Removed console write operations from per-frame/high-frequency paths

  • Scene Transition Optimization: 5-7 fewer log entries per scene transition

  • Improved Combat Smoothness: Attacks, hits, and state changes no longer generate excessive logs

  • Teleport System Optimization: Drastically reduced logging overhead when using Shadow Teleport skill

  • Respawn Process Optimization: Significantly fewer logs during player death/respawn

📝 Technical Notes

  • All Error and Warning level logs are retained; only informational logs were removed

  • No impact on game logic or functionality - pure performance optimization

  • Focused on optimizing high-frequency call paths like Update, FixedUpdate, and state machine transitions

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