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Huntsman
News
Patch 1.0.1 Live Now
Game update
Patch 1.0.1 Live Now
Huntsman
· published
29 Nov 2025, 17:08 UTC
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Players around this date
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Elevator blocking progress. The elevator should now allow you to open the gates and function after death and loading a save.
The lab area should no longer have issues with objects being there that shouldn't be
The spider should now be teleporting and behaving properly in certain areas
Inventory should now longer duplicate items on death and load, and should properly save your inventory between saves and reloading
Inventory no longer occasionally locks while inspecting items
Security room door lock resolved
On loading a save or death, the player should not be triggering the Flashlight objective anymore
DLSS no longer turning itself off - this will help with overall performance
Additional signposting to highlight the need to regularly save the game manually
General performance improvements in a variety of small areas, to improve framerate
More from Huntsman
Other announcements
All news
In-game event
20 Aug 2026
Patch 1.2.5 Live Now
Work is well underway for patch 1.3 but about a week after 1.2 went live, we began to receive increased bug reports and especially negative reviews on our Steam page. We’ve been going through everything and working with the community to identify the biggest issues and have pushed a new bug fix patch live today. It’s addressed a number of the recent issues across soft locks, inventory problems a…
Community
24 Jul 2026
Player feedback survey
Happy Bug-Hunt Friday! With Update 1.2 we delivered a number of highly requested features, reviews went up, returns went down and our community seemed to love the work that had gone into the game. However we've recently had an influx of negative reviews calling out bugs, soft locks and overall optimisation, and we need to address those, with your help. We're asking long term and new players ali…
Major update
18 Jun 2026
Huntsman Patch 1.2 & 30% Off Sale!
Having moved from minor fixes to larger QoL changes with Patch 1.1 in April, we’re now revealing our favourite change yet with 1.2 - spider movement. With help from a specialist (thank you, Lincoln Margison!) we’ve overhauled how the spiders move, turn and tackle things like corners, objects and ceilings. Overall, this has added to the immersion and horror by removing instances of legs and abdo…