Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Kingdom LoopNewsKingdom Notes #1: Turn-Based Combat, Quests & Loot
Community

Kingdom Notes #1: Turn-Based Combat, Quests & Loot

Kingdom Loop · published 3 Oct 2025, 07:04 UTC

All newsPlayers around this dateRead on Steam

Hello Fellow Knights (or Undead!)

We are constantly working on the game and would like to inform you about the main changes you can expect in the demo.


Turn-Based Combat System

Now you will be able to understand better how effective your army is and what role factors, such as positioning, characteristics, and more! It's always nice to be able to give precise commands to your troops! :summer2021rpg:

More Item Variety

Before, if you wanted an item that gave your hero both Strength and Dexterity, you couldn't find one because it didn't exist. Now, you can get items with any mix of traits, which lets you try out many new strategies.

Quest System

This new system will replace the old tutorial and help you get started. The game can be challenging to learn, so we hope this makes it easier for you to pick up.

Bug Fixes and Improvements

We’ve made numerous improvements and fixed many bugs. Sometimes, new changes can lead to new issues. If you notice anything unusual in the upcoming demo, please let us know.

Full version

Our main effort is going into new heroes and the Undead faction, which you’ll be able to play when the full game launches. Each faction will feature four heroes who also act as bosses, and each will require a unique approach to defeat.

Hear you soon!
~Dev Team

More from Kingdom Loop

Other announcements

All news
Game update1 Jul 2026Small Update: Bug fixes and improvementsHi everyone! We have just rolled out a small technical update focused on improving stability and overall gameplay. In this patch, we have addressed various minor bugs, errors, and glitches that you have reported. Thank you so much for your ongoing feedback, it helps us tremendously in making the game better! What's new: · Fixed minor bugs and visual glitches. · Optimized certain in-game element…Major update31 May 2026Update 1.1: Guide & Game Flow Improvements & Bug FixesDear Kingdom Loop players, We will be honest with you: the launch of Kingdom Loop did not meet the standards you expected, or the ones we set for ourselves. We are truly sorry for the rocky start. We want to say a huge thank you to everyone who took the time to report issues and share feedback. We hear you, and we are committed to fixing the game. In this patch, we focused entirely on addressin…Community28 Apr 2026Kingdom Loop | OUT NOW!We’ve worked hard to create a game that blends classic roguelike, city-building, and turn-based tactics. We hope you enjoy playing it as much as we enjoyed making it. We’re excited to share that Kingdom Loop is now available on PC! From the start, our main goal was to make a roguelike where your choices - not luck - decide the outcome. Playtesters say we’ve done it, and now it’s your chance to…