Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Final FactoryNewsThe Demo is back (plus a new update!)
In-game event

The Demo is back (plus a new update!)

Final Factory · published 28 Aug 2025, 16:53 UTC · build 19773642

All newsPlayers around this dateRead on Steam

Hi all!

Today I bring you a new update and the return of the demo.

The update includes a bunch of bug fixes, QOL, curved connectors (!), drastically lowered enemy density for a smoother exploration experience, and much more. Check out the patch notes below!

See you in the factory!

/Slims

Just a reminder: if you're enjoying Final Factory, steam reviews help a bunch!
Discord | Vote on features


0.20.0.95 Full Patch Notes

Features

  • Text Highlighting: Items, technologies, and abilities now appear highlighted in objective descriptions with distinct colors

  • Tech Notifications: Added notifications when technologies are unlocked (can be disabled in settings)

  • Enemy Density Reduction: Significantly reduced enemy camp density across the map

  • Added a probability modifier to enemy camps that are supposed to defend POI's, so POI's will no longer be guarded 100% of the time, further reducing enemy density on the map (and allowing the player to get portals and orbs without fighting sometimes)

  • Ancient Treasures: Destroying enemy camps now always drops ancient treasure

  • Added visual support for curved connectors

Improvements

  • Made the player map icon easier to see and scale with map zoom level so you can see where you are easier

  • When mining ore with the player, you will be immediately rewarded with the ore instead of playing the pickup game that everyone seems to hate! (this also makes multiplayer implementation easier)

  • Help videos now automatically close when completing objectives

  • Added mining sound effect ("bloop" sound)

  • Power Distributors can now be selected from anywhere on the map

  • Mass Drivers no longer output items unless they have a valid destination

  • Improved map visibility - easier to see your position on the map

  • Power Distributors received a power buff

  • Better connector visualization updates (only relevant connectors update)

Bug Fixes

  • Fixed crafting panel tabs not filtering properly when searching

  • Fixed tech panel scrolling too fast

  • Fixed flashing tech button issue

  • Fixed bullet point centering in objective tips

  • Fixed map marker zoom issues

  • Fixed scrolling world text timing issues

  • Fixed crash when creating new game from custom game panel

  • Fixed deconstruct only targeting single items

  • Fixed Mass Drivers and Power Distributors losing targets after destruction

  • Fixed error when marking items for removal

  • Fixed options toggle translation issues

  • Fixed issue with world text canvas that reports when you get things added to your inventory so that it waits longer in between each message appearing

Tutorial & Localization

  • Removed outdated help videos in tutorial

  • Fixed numerous typos and outdated strings

  • Improved localization support for multiple languages

  • Demo version improvements and fixes

More from Final Factory

Other announcements

All news
Game update24 Aug 20260.21.0.22 Stability ImprovementsFixes: · Fixed multiple game crash bugs · Fixed the mass driver range indicator was wrong after using the upgrade tool · Made the blueprints and info sidebar buttons toggle like the other 3 · Fixed alt+D deconstruct also triggering map movement · Fixed a save compatibility issue when loading saves from 0.17 · A mobile station with FullInventory departure now ignores disabled cargo slots · Game…In-game event11 Aug 20260.21.0.21 Fast Load/Save, Cargo Ship Rebalance, Heat Rework, Mobile Stations0.21.0.21 Fast Load/Save, Cargo Ship Rebalance, Heat Rework, Mobile Station Improvements, Ukrainian Support, and Many Fixes This is a big update for Final Factory, based on Months of play testing and feedback from users. Hope you all love it! We're still cooking on Multiplayer, which is coming out in the .50 update. No date to share yet, but it's getting close! Improvements: · (Aggro Rebalance)…Game update4 Jul 20260.20.0.115 Localization Update (Part 2)Improvements: · The attack notification and sound will now go away quickly once an attack is resolved. No more excessive pings! · Added translators to the credits menu · Disabled shadows on various icons to improve performance · Removed unused translations and included the translations in the game for community translation contributions Fixes: · Added ~50 new translations for untranslated menu…