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Undead OnslaughtNewsHotfix: Game Difficulty Round 2
Game update

Hotfix: Game Difficulty Round 2

Undead Onslaught · published 21 Jul 2025, 09:17 UTC · build 19293292

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Greetings, Villains of Undead Onslaught!

We have just deployed another small hotfix:

  • Wave Balance: Reduced the HP and quantity of all enemies by 10-30% on waves in 15-20 minute mark.

  • Cordemal: Frost Bolt - base stats improved to have additional piercing and slightly more damage.

  • Cordemal: Ice Orb - Significantly higher base damage and greater damage improvement on level up.

  • Cordemal: Frost Nova - area improvements on level up.

  • Pentagram: Significant improvement in damage and area across all levels.


Additionally last week we stealht dropped another hotfix that:

  • Bosses: Won't jump aroun so frequently anymore by significantly increasing the interval between dashes (some bosses still have double dash moves, but the interval between these double dashes is much higher now).

  • Bosses: HP and HP scaling reduction across the board.P.S.
    We are well aware of current imbalance between characters: Rend is much stronger and fun to play, whereas most other (especially starting) villains are much more challenging. Easier way would be to just nerf Rend, but we decided to do the opposite - leave Rend as is (maybe just a reeeeeally small nerf at most) but rather give all other villains major improvements to match his power. This is also an opportunity to give some of the VIllains with a bit more "plain" class mechanic something more interesting. This will happen in 1.4 so expect some hotfixes in the meantime to make the gap less frustrating.

More from Undead Onslaught

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Game update12 Jan 2026Patch V1.4.3Changes: · Added a keybind to toggle Auto Aim during a run. · Reduced the amount of EXP required to complete Forgotten's 3rd Aspiration. · Updated Varkath's 5th Aspiration unlock condition, which previously referenced an old game mechanic.Game update11 Jan 2026Patch V1.4.2Changed how Crit. Chance overflow works. Previously, having Crit. Chance over 100% was simply ignored and resulted in guaranteed critical hits. Now, the overflow percentage above 100% is exponentially converted into an additional final damage multiplier. Serpahyns's Dash “Midnight Hunt” now breaks props on contact. Added some flavor text for abilities; eventually, all abilities will have it. Re…Game update29 Dec 2025Patch V1.4.1Bug Fixes · Fixed a bug where playing as Zargoth could give you the option to take the Default Dash, which broke movement. (Thanks archaevist for the report.) · Fixed an issue that made the game unplayable on macOS. · Updated the in-game Discord link.