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Zombie Graveyard SimulatorNewsBetter Chapel & Smarter AI | Patch Notes - v1.2.5
In-game event

Better Chapel & Smarter AI | Patch Notes - v1.2.5

Zombie Graveyard Simulator · published 13 Jun 2025, 18:29 UTC · build 18867142

All newsPlayers around this dateRead on Steam

Hi Gravediggers, 🧟‍♂️

We’re back with another patch filled with improvements, new features, and a few long-awaited fixes!

We’re still working on our roadmap to give you a clearer picture of what’s coming next. It’s shaping up nicely and we’ll be sharing it soon!

Here’s what’s included in this update:

  • The Chapel interior has been updated to feel more atmospheric, it’s no longer just a room with benches. Something new might be waiting here soon…

  • Completely overhauled pathfinding system for both Employees and Visitors. Movements are now smoother, more natural, and less prone to getting stuck (we hope!)

  • Employees and Visitors can now vault over fences just like the player

  • Florist Employee will now restock stands when no visitors are waiting

  • Added the ability to pause Employees without firing them, useful if you want them to just stand by

  • You can now sell unwanted items in the Dark Market at half price by switching to Selling Mode

  • Added Buy/Sell whole stack toggle to the Dark Market UI for faster transactions

  • Rotten corpses no longer disappear instantly, they now turn into rotten bags and can be removed manually if you threw them into trash container

  • Added auto-scroll navigation to Inventory and Storage UI when using a controller

  • Fixed an issue where scrolling down in Inventory and Storage would not work as intended

  • Fixed a issue where some buildable objects could be duplicated

  • Fixed an issue causing Hulk and Armored zombies’ health to multiply incorrectly

  • Fixed a issue that blocked the Souvenir Shop Tutorial progress

  • Added an “I’m Stuck” button to Pause Menu for emergencies. If you get stuck, just press it!

  • Fixed a bug where gravestones and defense structures lost their cleanliness/durability after loading a save

  • Fixed a rare Storage lockup bug when picking up an item at the same time as the Gardener Employee

  • Balance changes for turrets

As always, thank you for the feedback, bug reports, and love you’ve been sending. We’re working hard to keep the graveyard running smoothly and more updates are already on the way.

  • 💬 Feel free to join our Discord to share feedback, ideas, or just say hi

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