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Undead OnslaughtNewsUpdate 1.3.5 is live!
Community

Update 1.3.5 is live!

Undead Onslaught · published 3 Jun 2025, 20:06 UTC

All newsPlayers around this dateRead on Steam

Greetings, Villains of Undead Onslaught!

The time has finally arrived—Update 1.3.5 is officially LIVE! 🎉 Prepare yourselves to unleash chaos on a whole new level with this massive update, featuring incredible new and reworked talents for ALL Villains, exciting new Blood damage type, and a long awaited overhaul for waves of enemies!

You can read more about new talents here:
https://steamcommunity.com/games/2985840/announcements/detail/518585893687132763

...and about massive talent overhauls and new Blood damage type here:
https://steamcommunity.com/games/2985840/announcements/detail/518586511734604453

Now, today let's talk about the wave overhaul!

🧠 Smarter, Deadlier, Braver: The Evolution of Your Enemies

⚔️ From Stat Blocks to Behavior-Driven Enemies


In the early waves of Undead Onslaught, your enemies were mostly defined by numbers — higher health, faster speed, stronger attacks. They were brave, yes... but simple.

Not anymore.

As the game has evolved, so have the forces of good. They're no longer just waves of villagers with different outfits. Now, they come in two distinct classes:

Horde Enemies – fast, numerous, and relentless.

Special Enemies – elite units with unique behaviors, auras, and abilities that can completely change how you play.

This is more than difficulty scaling. This is a shift in how Undead Onslaught challenges you.

👥 Horde Enemies: The Shield Wall Crumbles or Crushes


Enemies like Villagers, Hawks, Mercenaries, and the new Angels represent the bulk of the resistance. They're fast. They're everywhere. And when left unchecked, they drown you in righteous numbers.

But now, they're not alone.

🎯 Special Enemies: Behavior Over Stats


Our real focus in this update has been giving special enemies distinct personalities and battlefield roles:

🛡️ Royal Infantry doesn’t just tank — it activates Shield Wall, reducing frontal damage and forcing you to reposition.

🕳️ Rogues and Hunters pause to throw projectiles — predictable if you notice their cast time, deadly if you don’t.

🧠 Adventurers seek out Blacksmiths to get buffs, becoming far more dangerous if you let them succeed.

👼 Archangels don't attack directly — but their buff aura can turn an entire swarm into an unstoppable wall of light.

Each special enemy now asks you to make decisions: Do you take out the support? Burn down the ranged threat? Avoid the area-control golem? Or just try to survive?

This is no longer a numbers game.
It’s a thinking one.
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P.S. Necronomicon entries for enemies have been updated with descriptions of their behaviors and abilities.

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Thank you for joining us on this exciting journey. Now go forth, Villains, and dominate the world of Undead Onslaught!

Your continued support and feedback mean the world to us—please share your thoughts on these new additions as you play!

With deepest gratitude,
The Wish App Games Team

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