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Undead OnslaughtNewsWhat's Coming in 1.3.5: Part 2
Community

What's Coming in 1.3.5: Part 2

Undead Onslaught · published 5 May 2025, 14:14 UTC

All newsPlayers around this dateRead on Steam

Update 1.3.5 Talent Tree Vision & Deep Dives

Before we delve into specifics, here’s the overall vision for 1.3.5’s talent trees:
Typically, First Row talents modify your basic weapon, Fourth Row talents focus on class mechanics, and damage-type talents now appear much earlier for greater build flexibility.

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🧙‍♂️ Warlock Aphorius Hellheart

We’ve revamped Aphorius’s entire tree:

- First Row now empowers your Imps! New and reworked talents let Imps deal Fire or Blood damage alongside their Dark damage.

- Second Row centers on Beholders, which can now specialize in Frost damage if you choose.

- Third Row focuses on Hellguards. The Demonic Arsenal overhaul adds a Physical damage type and grants a variety of weapons with each summon.

- Fourth Row is dedicated to Call of the Abyss, with older talents moved here and enhanced, plus powerful new effects that synergize with all damage types.

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🏹 Varkath the Defiant

- First Row: Barbed Arrows now infuse all unique abilities with Blood damage. Don’t worry—if you prefer the Physical-only Slaughter build, it’s still available.

- Second Row empowers his dash skill, adding selectable damage types and new interactive effects.

- Third Row enhances pet builds:
- Lone Wolf: Grants massive power when forgoing your pet, with extra bonuses if no First or Second Row talents are chosen.

- Second Chance: Now allows multiple pet revives.


- Double Trouble: Summon a second pet with significant offensive buffs.


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🔨 Taurok Rocksmash

- First Row adds either Fire to basic attacks...

...or Shock damage

- Second Row focuses on Impale:
- Magma Eruption: Adds Fire damage and grants stacking bonuses when stationary.

- Thunder Stomp: Greatly boosts Impale’s AoE and adds Shock damage.

- Fourth Row enhances his Rage mechanic with bonuses tied to each damage type.


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👀 And More Villains!

While we promised smaller-scale changes for Dark Ascendant and Forgotten, we ended up giving touch-ups to every Villain. Here are some sneak peeks:

There's more!

...and more!

...and even more!

....and even more-er more!

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🔜

Next Up:

We’ll be diving deeper into the new Wave Overhaul!

With gratitude,
The Wish App Games Team

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Game update12 Jan 2026Patch V1.4.3Changes: · Added a keybind to toggle Auto Aim during a run. · Reduced the amount of EXP required to complete Forgotten's 3rd Aspiration. · Updated Varkath's 5th Aspiration unlock condition, which previously referenced an old game mechanic.Game update11 Jan 2026Patch V1.4.2Changed how Crit. Chance overflow works. Previously, having Crit. Chance over 100% was simply ignored and resulted in guaranteed critical hits. Now, the overflow percentage above 100% is exponentially converted into an additional final damage multiplier. Serpahyns's Dash “Midnight Hunt” now breaks props on contact. Added some flavor text for abilities; eventually, all abilities will have it. Re…Game update29 Dec 2025Patch V1.4.1Bug Fixes · Fixed a bug where playing as Zargoth could give you the option to take the Default Dash, which broke movement. (Thanks archaevist for the report.) · Fixed an issue that made the game unplayable on macOS. · Updated the in-game Discord link.