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Final FactoryNews0.20.0.52 Balance Patch
Game update

0.20.0.52 Balance Patch

Final Factory · published 30 Apr 2025, 15:23 UTC · build 18286654

All newsPlayers around this dateRead on Steam

Balance

  • Mass Drivers can now be selected from anywhere, so you can setup their targets anytime, anywhere
  • Reduced signal emitted by Station Cores of all tiers by 50-70%
  • Reduced signal emitted by Defense Platforms to 2, down from 8
  • Greenhouse technology no longer requires planetary science, instead just requires comet catching. I found a small slow point at this stage of the game, this let's you work on greenhouse and ice while getting planetary science up and going
  • Lowered the amount of time the attack warnings go off for
  • Added damage upgrade technology for Krillos
  • Reduced Krillo base damage from 6.5 to 6 per shot
  • Reduced Krillo health to 40, down from 55
  • Reduced Bat damage to 3, down from 3.3 per shot
  • Reduced Bat health to 10, down from 12
  • Reduced Knight health to 40, down from 55

Oracles

  • Oracles closer than 6000 units from the center of the map will now only provide up to half the max level for a given upgrade. This will encourage more exploration deeper into the map and prevent players from maxing out upgrades early in the game
  • Gave oracles an actual map icon so they are easier to see and identify on the map

Bug Fixes

  • Fixed a bug where assemblers of all types would consume max power if their craft was completed but their output inventory was full

A lot more fixes, UI updates, and content are still to come. Thanks for playing everyone. Feel free to pop in the discord if you want to chat and give feedback with me directly!

See you in the factory!
/Slims

Just a reminder: if you're enjoying Final Factory, steam reviews help a bunch!

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